Temple Guard
lordkingcrow
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Sure, let's see your formula!
Step 1: Add all the favorable stat numbers.Sure, let's see your formula!
Step 1: Add all the favorable stat numbers.
Wounds+Brave+Range+Attacks+2Hit+2Wound+Rend number+Damage = A
On models with multiple lines use the longest range number.
On models with multiple lines add up the total number of attacks from all lines.
On models with multiple lines use the highest damage number.
For Any number written as N+ use the following:
6+ =1; 5+ =2; 4+ =3; 3+ =4; 2+ =5; 1+ =6 (7 minus N)
Step 2: Add Save + Move together = B
Step 3: Multiply the the results of the first two steps. A x B = nnn
Step 4: Divide nnn by 10.
That is 'Rating Formula Draft 1'. Feel free calculate more models with it. Suggest changes to it / tinker with it.
OK, going backwards...How are you pricing abilities, unit composition, armywide cohesion, options, etc. into this? Isn't this also specific to each army, as all armies operate with a different meta?
I could have used the wrong terms, so I apologize if I did. In any case, what I'm trying to convey is that the armies of WHFB have different playstyles, and so their value of particular stats differs given such a playstyle. In other words, the stat's hard number is going to carry more weight for some armies than others. Why should a Glade Guard's number of melee attacks carry the same weight as a Saurus Warrior's?I have no idea what you mean by "different meta" can you explain the phrase? (That was not a warhammer buzzword ages ago / it's new to me.) Also, everything has been released all at once...so, different how?
Yes, but how are you pricing these? That's my point - you may think that the Skink's Hit & Run is worth 0.6 pts/model, but what if I think it's 0.9?[*]Options: these do need to be assigned a value and added in within step 1.
As an example, WoC of 8th edition were regarded the "close combat army," so its traits were indicative of that. Since their shooting is pretty bad, the melee units (Chaos Warriors, for example) are absurdly powerful. In any army with decent shooting, they'd be horribly, ridiculously underpriced. Yet, WoC remained cohesive because their meta is combat-oriented. The point that I'm making here is that the army appears one way on paper (underpriced, overpowered), and plays differently on the table (pretty reasonable).[*]"Armywide cohesion" ? neither adds or subtracts points IMO. Please explain more, about why you think it should.
I left them off on the first pass. Nearly all units have some positive extra ability going for them so I figured it would be close to a wash?? But by draft 2 or 3 some input on assigning numbers would be useful.Yes, but how are you pricing [Options and Abilities]? That's my point - you may think that the Skink's Hit & Run is worth 0.6 pts/model, but what if I think it's 0.9?
On the other hand TikTakTO is firmly ensconsed with other flyers. Yay !?Well they certainly flushed Tetto'eko's cool factor down the toilet..
I find the idea of us being treated as Celestial Daemons quite intriguing.
Here is the NZ edition: http://www.games-workshop.com/en-NZ/age-of-sigmar-compendiums?_requestid=4975240Can't even download the file, gotta find a way so I can have a read myself.
Here is the NZ edition: http://www.games-workshop.com/en-NZ/age-of-sigmar-compendiums?_requestid=4975240
or
Are you after the base rules?
... I prefer the look and feel of setting up a nice 2500 points game with carefully painted regiments. All painted and assembled to the point that they look good on a tray as a single unit ...