I am trying to get better with my lizardmen (played woodies with the 7th ed. book) and want to really nail down a good Swedish list. I have the comp sitting at 12.5, which I feel is pretty good comp for a solid list.
So hear goes...
Slann BSB- High Magic
Reservoir, Becalming Cog, Harmonic Convergence, Focus of Mystery
Obsidian Amulet, Standard of Discipline, Channeling Staff
The idea with the Slann is to, of course, Slann stuff. Also, I like High magic and will trade the spells out for Life magic. I figure late game it will be the TG left against some stuff and life magic really makes sense. Plus flesh to stone on an ancient is killer.
Oldblood w/light armor
Arabyan Carpet, Dawnstone, Sword of Might, Enchanted Shield
I like this build. It comps much softer than a cowboy and can fly over the enemy and threaten. I can also use it in conjunction with my ripperdactyls for assassinations. I also might want to change the enchanted shield into dragonhelm and a shield. Need to free up the points though.
Skink Chief w/light armor
Ripperdactyl
Other Trickster's Shard, Sword of anti-heroes, charmed shield
This guy is used for assassinations. I am not sold on anti-heroes and would like to change the charmed shield to the dragonhelm or maybe to get the dragonbane gem so that he can fly into flaming stuff.
40 Saurus HW FC
10 Skink Skirmishers w/Patrol Leader
10 Skink Skirmishers w/Patrol Leader
The Saurus are there to hold the line for a while. I will try to boost them with the Slann, but honestly they won't do too much against many things. Skinks are to redirect, kill high tough/low armor stuff, and die. The patrol leader is to get to 625 and not add saurus to the comp score.
Bastiladon w/Solar Engine
3 Ripperdactyl Riders
32 Temple Guard FC
Bastiladon helps by taking out regen stuff and getting in the way. Also the ini boost is helpful against some spells. Ripperdactyls assassinate mages or take out knights. The Temple guard sit with the Slann. They get buffed with life magic at the end of the game and become rock hard.
Ancient Stegadon
Ancient Stegadon shoots stuff early game and then only charges from backfield when I think that the charge will get me over the edge on combat res and I have ranks. OR he will tie up stuff that needs 6s to wound him.
Overall, that is the idea. I am thinking of dropping the Reservoir of Eldritch Energy and picking up a shield and dragonhelm for the Oldblood and the dragonbane gem for the skink.
So hear goes...
Slann BSB- High Magic
Reservoir, Becalming Cog, Harmonic Convergence, Focus of Mystery
Obsidian Amulet, Standard of Discipline, Channeling Staff
The idea with the Slann is to, of course, Slann stuff. Also, I like High magic and will trade the spells out for Life magic. I figure late game it will be the TG left against some stuff and life magic really makes sense. Plus flesh to stone on an ancient is killer.
Oldblood w/light armor
Arabyan Carpet, Dawnstone, Sword of Might, Enchanted Shield
I like this build. It comps much softer than a cowboy and can fly over the enemy and threaten. I can also use it in conjunction with my ripperdactyls for assassinations. I also might want to change the enchanted shield into dragonhelm and a shield. Need to free up the points though.
Skink Chief w/light armor
Ripperdactyl
Other Trickster's Shard, Sword of anti-heroes, charmed shield
This guy is used for assassinations. I am not sold on anti-heroes and would like to change the charmed shield to the dragonhelm or maybe to get the dragonbane gem so that he can fly into flaming stuff.
40 Saurus HW FC
10 Skink Skirmishers w/Patrol Leader
10 Skink Skirmishers w/Patrol Leader
The Saurus are there to hold the line for a while. I will try to boost them with the Slann, but honestly they won't do too much against many things. Skinks are to redirect, kill high tough/low armor stuff, and die. The patrol leader is to get to 625 and not add saurus to the comp score.
Bastiladon w/Solar Engine
3 Ripperdactyl Riders
32 Temple Guard FC
Bastiladon helps by taking out regen stuff and getting in the way. Also the ini boost is helpful against some spells. Ripperdactyls assassinate mages or take out knights. The Temple guard sit with the Slann. They get buffed with life magic at the end of the game and become rock hard.
Ancient Stegadon
Ancient Stegadon shoots stuff early game and then only charges from backfield when I think that the charge will get me over the edge on combat res and I have ranks. OR he will tie up stuff that needs 6s to wound him.
Overall, that is the idea. I am thinking of dropping the Reservoir of Eldritch Energy and picking up a shield and dragonhelm for the Oldblood and the dragonbane gem for the skink.