Cold One
laribold
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So after having a nice bit of success with a stable Lizards list things have gone south rather rapidly recently. So I'm looking at ways to mix things up and deal with some problems I'm facing.
Problem #1: The Slann
Last three games he's miscast and cascaded down the hole... That one act has cost me the game each time.
The chance of giving up c.500 vps like that is just too much. I know that it's a dice game and these things happen but I'm getting the feeling that the risk is just too high.
I'm also feeling overpowered in the magic phase. More and more I'm coming across double (sometimes triple!) Level 4s and the Slann seems overpowered (and I'm worried about him miscasting all the time.)
Problem #2: Avoidance, fast cav and flyers.
My preference for big blocks is seeming to be increasingly obsolete as my enemy runs around and refuses to get into combat. Shooting and magicking and whittling me away. I need more board control against these armies, but still be able to take stuff on in combats.
Problem #3: Style
This is a self-imposed problem in that I like some models and have a bit of a theme that i don't want to throw out with the bath water.
I also want something that's maybe a wee bit different from the norm (cowboys and massed skinks and Tetto). I appreciate that's my own choice but i don't want to 'sell out'.
So anyway, onto the list.
Oldblood
AoD, OTS, GW
Scarvet BSB
Skavenpelt Banner
Scarvet
Arabyan Carpet
Skink Chief on Terradon and a 2+ save
Skink Priest
Lvl 2 Heavens + Scroll
Skink Priest
Lvl 2 Beasts + Cube
20 Saurus with FC (Oldblood goes here)
18 Skinks + 2 Krox with St &Mu
2x SSkirmisher Units
23 Temple Guard with FC and Razor Standard
3 Krox with Champ
3 Krox with Champ
3 Razordon
So a Flyvet is something I've wanted to try for a while. Pretty hard hitting and a big threat range to challenge fast cav
Krox darts with champ are instead of one larger unit. They can still work in tandem or with the other units to try and get into flanks, or conga for assassination runs.
TG with Frenzy are very handy and generally do a number on most enemies.
Razors give me a nice strong ranged threat again to challenge the fast cav. But can they work well enough without magic support?
Saurus plus the OB run 7 wide is a new trial run formation (but Protector's posts in the Saurus tactica thread have intrigued me. Not sure on the load out though...
So, thoughts, critiques and comments are most welcome.
Problem #1: The Slann
Last three games he's miscast and cascaded down the hole... That one act has cost me the game each time.
The chance of giving up c.500 vps like that is just too much. I know that it's a dice game and these things happen but I'm getting the feeling that the risk is just too high.
I'm also feeling overpowered in the magic phase. More and more I'm coming across double (sometimes triple!) Level 4s and the Slann seems overpowered (and I'm worried about him miscasting all the time.)
Problem #2: Avoidance, fast cav and flyers.
My preference for big blocks is seeming to be increasingly obsolete as my enemy runs around and refuses to get into combat. Shooting and magicking and whittling me away. I need more board control against these armies, but still be able to take stuff on in combats.
Problem #3: Style
This is a self-imposed problem in that I like some models and have a bit of a theme that i don't want to throw out with the bath water.
I also want something that's maybe a wee bit different from the norm (cowboys and massed skinks and Tetto). I appreciate that's my own choice but i don't want to 'sell out'.
So anyway, onto the list.
Oldblood
AoD, OTS, GW
Scarvet BSB
Skavenpelt Banner
Scarvet
Arabyan Carpet
Skink Chief on Terradon and a 2+ save
Skink Priest
Lvl 2 Heavens + Scroll
Skink Priest
Lvl 2 Beasts + Cube
20 Saurus with FC (Oldblood goes here)
18 Skinks + 2 Krox with St &Mu
2x SSkirmisher Units
23 Temple Guard with FC and Razor Standard
3 Krox with Champ
3 Krox with Champ
3 Razordon
So a Flyvet is something I've wanted to try for a while. Pretty hard hitting and a big threat range to challenge fast cav
Krox darts with champ are instead of one larger unit. They can still work in tandem or with the other units to try and get into flanks, or conga for assassination runs.
TG with Frenzy are very handy and generally do a number on most enemies.
Razors give me a nice strong ranged threat again to challenge the fast cav. But can they work well enough without magic support?
Saurus plus the OB run 7 wide is a new trial run formation (but Protector's posts in the Saurus tactica thread have intrigued me. Not sure on the load out though...
So, thoughts, critiques and comments are most welcome.