Scar-Veteran
Pinktaco
Vessel of the Old Ones
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It's quite simple really. The benefit on our rank and file saurus is diminished by the drawback that we need a skink character nearby. On average we're talking about 2 extra hits and with our lackluster weapon skill it'll usually amount to 1 extra wound.
But when it comes to our characters it's suddenly quite something else. Our Oldbloods basically have 6 attacks or more specifically he have 5,8 attacks. It's quite a substantial boost because unlike our rnf troops he actually come with a decent WS and S7. It's much more terrifying for your opponents to see 1 or more sixes roll on the To Hit phase because the OB will most likely be wounding on 2+ and remove most armour.
The same thing can more or less be said with our scar vets although it's not quite as guaranteed as with the OB.
PF also scales well with attack boosting magic or weapons. Our saurus characters are mostly used as "Cowboys" and will either mostly be alone or in a COR unit. Regardless the downside of PF isn't as much an issue as with the other saurus.
Personally I find it to be a good secondary rule for our characters. It might not be as ridiculous as fighting in an additional rank or rerolling 1s on the To Wound phase, but a decent and balanced special rule.
It's a shame though because GW really dropped the ball with our rnf units. The "synergy" with our troglodon is hilarious and if we cannot utilize PF on the second rank, it's as mentioned earlier, useless. It could have been great for our normal units, but now it's merely a nice buff for our characters.
But when it comes to our characters it's suddenly quite something else. Our Oldbloods basically have 6 attacks or more specifically he have 5,8 attacks. It's quite a substantial boost because unlike our rnf troops he actually come with a decent WS and S7. It's much more terrifying for your opponents to see 1 or more sixes roll on the To Hit phase because the OB will most likely be wounding on 2+ and remove most armour.
The same thing can more or less be said with our scar vets although it's not quite as guaranteed as with the OB.
PF also scales well with attack boosting magic or weapons. Our saurus characters are mostly used as "Cowboys" and will either mostly be alone or in a COR unit. Regardless the downside of PF isn't as much an issue as with the other saurus.
Personally I find it to be a good secondary rule for our characters. It might not be as ridiculous as fighting in an additional rank or rerolling 1s on the To Wound phase, but a decent and balanced special rule.
It's a shame though because GW really dropped the ball with our rnf units. The "synergy" with our troglodon is hilarious and if we cannot utilize PF on the second rank, it's as mentioned earlier, useless. It could have been great for our normal units, but now it's merely a nice buff for our characters.