1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Why would you choose core units over special?

Discussion in 'Seraphon Discussion' started by Pinktaco, Jul 5, 2015.

  1. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    Templeguards > saurus warriors
    Chosen > Warrior of Chaos
    Grave/tomb guards > skellies
    Any former special models > any former core models. For the most part. Previously the balance was usually that they were more expensive and you HAD to spend 25% on core, now there's no such requirement. Why would I ever want a unit of SW vs guards? I can't remember their exact rules, but I believe Saurus Warriors only benefit from being in a unit of 20 and 30 models. Guards have an additional melee attack and better To Hit roll and Rend If I'm not mistalening. SW get buffs from being in s bigger unit.. Yay?

    Did I miss something?
     
  2. Deusvult
    Chameleon Skink

    Deusvult Active Member

    Messages:
    150
    Likes Received:
    66
    Trophy Points:
    28
    The Saurus host at the end of the list, would be a reason. I have not played yet so I am not exactly sure how much of a benefit the additional rules would be, but it requires a minimum of 30 saurus.
     
    n810 and Ixt like this.
  3. Ixt
    Troglodon

    Ixt Well-Known Member

    Messages:
    604
    Likes Received:
    353
    Trophy Points:
    63
    ^ They beat me to it. I was just finishing my post - bleh!

    I see where you're coming from, otherwise. The roles still appear slightly different in the context of battalion & summon.
     
    Last edited: Jul 5, 2015
  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    78,415
    Likes Received:
    252,686
    Trophy Points:
    113
    Yes...only the most important question... Why would you choose AoS over 8th edition Warhammer proper? ;)
     
  5. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    I might be wrong, but isn't one of the benefit that all saurus including templeguards gain an extra attacks. The host much a benefit for SW as for the guards as far as I know. I could be wrong though.
     
  6. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    I just checked again and saurus warriors have:
    4+ to hit, 3+ to wound and 5+ save. At 20 models they gain +1 To Hit and 30 they gain +1 attack.

    Guards have:
    3+ to hit, 3+ to wound, 4+ save, Rend and an additional attack.
    They can gain more bravery as a special rule.

    The host benefit all units in the host so both gains an additional attack and auto pass battle shock I think.

    So if you go with 30 saurus warriors the difference is the save, Rend and bravery special rule guards have.

    That's super dumb.
     
    Last edited: Jul 5, 2015
  7. Deusvult
    Chameleon Skink

    Deusvult Active Member

    Messages:
    150
    Likes Received:
    66
    Trophy Points:
    28
    Thats what I meant, sorry. Unless the special rules gained as part of the host warrant 3 units of SW, then I am not sure why you would not take TG. Well, lack of models maybe.
     
  8. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    Uh I'm sorry I derped a bit. Yes the host would be a logical solution although I'd still rather have more vanilla templeguards than host saurus warriors tbh.

    With a host you'll still want 20 models to gain the +1 To Hit benefit. The main issue is to actually have that amount of models.
     
  9. Ixt
    Troglodon

    Ixt Well-Known Member

    Messages:
    604
    Likes Received:
    353
    Trophy Points:
    63
    They're worth it in the battalion, the Saurus Host. I wouldn't take them as an individual warscroll, though.

    This assumes that you and your opponent agreed to bring x battalions, x warscrolls, x wounds per unit max, x wounds per army max. They're great in that regard.
     
  10. Deusvult
    Chameleon Skink

    Deusvult Active Member

    Messages:
    150
    Likes Received:
    66
    Trophy Points:
    28
    No worries. And not blowing hot air and puffing up, but I have 60 or so saurus.
     
    Slanputin likes this.
  11. Rettile
    Ripperdactil

    Rettile Active Member

    Messages:
    494
    Likes Received:
    92
    Trophy Points:
    28
    on the other hand, vanilla skinks have their uses. Chamos are better, but still...
     
  12. Ixt
    Troglodon

    Ixt Well-Known Member

    Messages:
    604
    Likes Received:
    353
    Trophy Points:
    63
    The Saurus Host is brutal.. looking at these books, not much can stand up to it head-to-head.

    I think most melee would go a little something like this.



    Talk about Powerful Jaws!
     
    Scalenex, Qupakoco and Deusvult like this.
  13. Deusvult
    Chameleon Skink

    Deusvult Active Member

    Messages:
    150
    Likes Received:
    66
    Trophy Points:
    28
    Also, add in a Bsb, maybe summon some in, and all of a sudden you have some severe damage potential.
     
    Ixt likes this.
  14. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

    Messages:
    1,871
    Likes Received:
    1,166
    Trophy Points:
    113
    Plus the Saurus Host gives you immunity to Battleshock. That's pretty serious. Makes your army Unbreakable, to put it in 8ed terms.
     
    Ixt likes this.
  15. Ixt
    Troglodon

    Ixt Well-Known Member

    Messages:
    604
    Likes Received:
    353
    Trophy Points:
    63
    It's good to see that the tabletop version finally matches the fearsome warriors of our fluff. :p
     

Share This Page