Slann
Warden
Tenth Spawning
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@Tepec-Inzi posting the link to the Malign Portents story got me thinking: what do these ships really look like, and what is in them?
We have this pic from the story itself to show an idea of what the basic shape might look like:
And we also have a general "size" of how big one of these might actually be, as drafted up by @pendrake :
Link1 (How Spawning Pools Work) and Link2 (Lizardmen Temples and Worship) to some threads that have touched on this subject, and have featured this picture.
So my questions:
1) What do the ships really look like?

2) What is inside these space-faring temple-ships, and what is the layout?
I like maps, and I like Mayan history. I designed and populated my own Lizardmen temple-city inspired by ancient Mayan cities, and then I went ahead and did a 3D model of the city just for fun. AAAAAAND I also like star trek... so I figure coming up with a space ship design can't be too hard...
THAT BEING SAID there is precious little information on what is inside these cities, until the Malign portents piece got me thinking. Here is a short list of what I came up with based on a quick read:
3) Ship Names
Only tracking one ship right now, anyone know of any more?
We have this pic from the story itself to show an idea of what the basic shape might look like:
And we also have a general "size" of how big one of these might actually be, as drafted up by @pendrake :
Link1 (How Spawning Pools Work) and Link2 (Lizardmen Temples and Worship) to some threads that have touched on this subject, and have featured this picture.
So my questions:
1) What do the ships really look like?
- Got the picture labelled above, I think @Phoedinn has done a 3D rendering of this version but I couldn't find it.
- Another option is something along the lines of one of the floating temples from Total War Warhammer 2:

- A third option is similar to the second, based on some artwork, and then used as inspiration from Steven Foote's excellent diorama.
2) What is inside these space-faring temple-ships, and what is the layout?
I like maps, and I like Mayan history. I designed and populated my own Lizardmen temple-city inspired by ancient Mayan cities, and then I went ahead and did a 3D model of the city just for fun. AAAAAAND I also like star trek... so I figure coming up with a space ship design can't be too hard...
THAT BEING SAID there is precious little information on what is inside these cities, until the Malign portents piece got me thinking. Here is a short list of what I came up with based on a quick read:
- Bridge. Every good ship has gotta have a bridge for the captain to sit and direct the ship. Is this where the slann sits, or more likely a crew of skink priests? Who flies the ship?
- Stellarium (also known as the Star Chamber). (don't forget to lay on the cellestial-themed names real thick). Giant room that is a mass of whirring stone circles, as wide as a city square, orbitted by glowing spheres and cascades of vibrant color. Very complex, too difficult to skinks to decipher, only for the likes of the Slann to understand. Shows lots of info on the cosmos, potentially this room is used to navigate the ship? Had enough information for Maq'uat to understand that something really wrong was happening (Malign Portents storyline--> depicting the realm of Death taking over the universe). Several galleries and levels within this chamber leading to other parts of the ship. Reminds me a bit of the lore I have come up with for the lizardmen great calendar.
- Corridors: "maddening series of switchbacks an spiraling ascents within the ship, passing gleaming ziggurats surrounded by moats of blinding starlight." Very difficult to navigate for any mere mortal, skinks seems to know where they are going though (probably programmed to know since spawning).
- World Chamber. Vast, spherical cavern with a single bridge of gleaming tiles leading across empty space, with a great jungle expanse held within. Essentially a giant jungle habitat within the ship, complete with trees, swamps, hunting grounds, and a multitude of jungle flora and fauna.
- Slann Chamber. Later in the story the slann's altar seems to be off the bridge in a side passage (not sure why he had to travel through the whole ship to leave the bridge, go through the stellarium and the world chamber, just to go back to the bridge... but I digress). Seems to be built like a giant pyramid, with tons of snakes and serpents living across it. Good descriptive quote: "At the top of the altar a throne of carved obsidian hung in the air, beneath a storm cloud of aetheric energy. Upon this throne sat Lord Xuatamos."
- Spawning Chamber. Has the controls to create more lizardmen, normally ordered and controlled by the direct commands of the Slann, to be accelerated or altered as campaigns change. Glyph-controls can be controlled by the skinks in the absence of their slann masters, but they do not innately understand the controls. Chambers are equipped with numerous, bubbling spawning pools, and their contruction/operation is unknown.
- War Room: Where the skink priests along with the most experience Saurus leaders plot out future campaigns, maybe with a 3D model of the planets/realms they are about to strike.
- Engines. How do they work? How does the ship travel between realms? Probably just magic.
- Transporter Rooms. Do the lizard armies all line up in a transporter room to get magically beamed down to the realm they are about to attack? Or does the slann just snap their fingers and the armies are instantly transported?
3) Ship Names
Only tracking one ship right now, anyone know of any more?
- Aximahotl- commanded by Slann Lord Xuatamos until his death in the Malign Portents story arc, then commanded by the Skink Starpriest Maq'uat to combat the surging forces of the Realm of Death.





