Skink
Tezcatlipoca
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So, I actually don't care for Slann too much. I guess I'm just not a fan of giant frogs, however skilled they might be at magic. So my army list lacks a Slann. Then I got to thinking....what would happen if a group of lizardmen managed to fall outside Slann control, and how would that even happen in the first place?
Well, I decided that any lizardman in its right mind would never leave a Slann or break with its culture, so something terrible had to happen. The only thing suitable I could come up with is that there was a small to middling temple city that was under assault by Khornate forces, and the head Skink Priest in charge of that group made a horrible judgement call or failed to carry out the Slann's order's properly, which wound up with the Slann being butchered and most of the citizens slain. In fact, this poor Skink Priest flubbed so horribly that it made the rest of the defenders look bad as well. So the Slann decided communally that they should either be exiled for their uselessness or slain for it (whichever makes more sense lore-wise). In the event of them being exiled, they left Lustria, downtrodden and shamed, knowing they were innately flawed and could never serve the Old Ones properly. They managed to gather giant sea turtles and cross the oceans to the Old World, where they now roam, still trying, in their own small way, to combat the forces of disorder, though without a Slann to guide them, they have become more vague about their goals and wind up just helping wherever anyone who looks suitably chaotic is causing trouble.
If them being chosen for extermination makes more sense lore-wise, then they fled and fought their way out of Lustria, losing most of their number in the process. Either way the cookie crumbles, they are a hardy, tough small army of veterans who have been forced to become adept at healing magics to keep their numbers from dropping too heavily. As you can bet, they have no real reinforcements from their own kind.
So would this make sense in regards to lore, or am I barking up a very wrong tree?
Well, I decided that any lizardman in its right mind would never leave a Slann or break with its culture, so something terrible had to happen. The only thing suitable I could come up with is that there was a small to middling temple city that was under assault by Khornate forces, and the head Skink Priest in charge of that group made a horrible judgement call or failed to carry out the Slann's order's properly, which wound up with the Slann being butchered and most of the citizens slain. In fact, this poor Skink Priest flubbed so horribly that it made the rest of the defenders look bad as well. So the Slann decided communally that they should either be exiled for their uselessness or slain for it (whichever makes more sense lore-wise). In the event of them being exiled, they left Lustria, downtrodden and shamed, knowing they were innately flawed and could never serve the Old Ones properly. They managed to gather giant sea turtles and cross the oceans to the Old World, where they now roam, still trying, in their own small way, to combat the forces of disorder, though without a Slann to guide them, they have become more vague about their goals and wind up just helping wherever anyone who looks suitably chaotic is causing trouble.
If them being chosen for extermination makes more sense lore-wise, then they fled and fought their way out of Lustria, losing most of their number in the process. Either way the cookie crumbles, they are a hardy, tough small army of veterans who have been forced to become adept at healing magics to keep their numbers from dropping too heavily. As you can bet, they have no real reinforcements from their own kind.
So would this make sense in regards to lore, or am I barking up a very wrong tree?