Skaven Slave
Lawot
Clan Mors
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I'm about to play a 2 v. 2, 1500 each army (3k v. 3k total).
The Orcs and Gobbos army is not secret - he'll go for a maximum mayhem Squig Assault. The question, though, is what to do about the Dark Elves. I've been told he is an aggressive player...not a sit-back-and-shoot kind of guy.
With that in mind, I've got a couple of possible strategies:
1. Castle - solid defense of Saurus, Temple Guard, and Phoenix Guard, with Slann, Mages, Skinks and Sea Guard letting loose on the enemy (and clearing Squigs from the field). I think we would win...it just seems too easy.
2. Hammer and Anvil - Saurus anvil, High Elf hammer. Simple as that. I'm concerned by the Squigs and Fanatics, though.
3. I'm calling this one Cloak and Dagger, in which Skinks are the Cloak and White Lions are the Dagger. I'll redirect and weaken their advance, as well as taking the initial damage from shooting, before the High Elf elites hit them at full strength. This is what I've gone with for a list:
Oldblood
Cold One
Trickster's helm
Sword of the Hornet
Other Trickster's Shard
shield
Kor-Lot, Scar-Veteran Battle Standard Bearer
Cold one
BSB
Armor of Destiny
Great weapon
10 Skink Skirmishers w/ blowpipe
10 Skink Skirmishers w/ blowpipe
10 Skink Skirmishers w/ javelins
10 Skink Cohorts
10 Skink Cohorts
1 Krox
4 Salamanders (yeah, they'll hate me)
1 Razordon
...leaving me 293 points to spare. I can fit another Scar-Vet, a small unit of Saurus Cav, Chameleons, and/or a Saurus block.
Skinks are there to redirect, as well as to shoot Squigs, Fanatics and Hydras. Razordon is there to hunt Mangler Squigs. Salamanders do what they do. Oldblood, Scar-Vet and the potential Cav are part of the dagger - there to knock out the shot-up Dark Elves once the Squig Assault is over.
High Elves will be providing the magic and heavy infantry/cavalry.
A couple of things I'm looking for feedback on:
Is that an Oldblood that can win challenges?
What lore should the Elves take? Call me crazy, but I'm thinking Heavens.
The 375 point Slann just doesn't seem quite unstoppable enough for me. Would it be worth having 2 Lvl 4 Wizards? And would that require a totally different strategy?
Thanks guys!
The Orcs and Gobbos army is not secret - he'll go for a maximum mayhem Squig Assault. The question, though, is what to do about the Dark Elves. I've been told he is an aggressive player...not a sit-back-and-shoot kind of guy.
With that in mind, I've got a couple of possible strategies:
1. Castle - solid defense of Saurus, Temple Guard, and Phoenix Guard, with Slann, Mages, Skinks and Sea Guard letting loose on the enemy (and clearing Squigs from the field). I think we would win...it just seems too easy.
2. Hammer and Anvil - Saurus anvil, High Elf hammer. Simple as that. I'm concerned by the Squigs and Fanatics, though.
3. I'm calling this one Cloak and Dagger, in which Skinks are the Cloak and White Lions are the Dagger. I'll redirect and weaken their advance, as well as taking the initial damage from shooting, before the High Elf elites hit them at full strength. This is what I've gone with for a list:
Oldblood
Cold One
Trickster's helm
Sword of the Hornet
Other Trickster's Shard
shield
Kor-Lot, Scar-Veteran Battle Standard Bearer
Cold one
BSB
Armor of Destiny
Great weapon
10 Skink Skirmishers w/ blowpipe
10 Skink Skirmishers w/ blowpipe
10 Skink Skirmishers w/ javelins
10 Skink Cohorts
10 Skink Cohorts
1 Krox
4 Salamanders (yeah, they'll hate me)
1 Razordon
...leaving me 293 points to spare. I can fit another Scar-Vet, a small unit of Saurus Cav, Chameleons, and/or a Saurus block.
Skinks are there to redirect, as well as to shoot Squigs, Fanatics and Hydras. Razordon is there to hunt Mangler Squigs. Salamanders do what they do. Oldblood, Scar-Vet and the potential Cav are part of the dagger - there to knock out the shot-up Dark Elves once the Squig Assault is over.
High Elves will be providing the magic and heavy infantry/cavalry.
A couple of things I'm looking for feedback on:
Is that an Oldblood that can win challenges?
What lore should the Elves take? Call me crazy, but I'm thinking Heavens.
The 375 point Slann just doesn't seem quite unstoppable enough for me. Would it be worth having 2 Lvl 4 Wizards? And would that require a totally different strategy?
Thanks guys!