Razordon
novatomato
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Well, I've been a member for a while now but i don't recall ever posting an actual army list, so I shall do so now.
This list is for two 2200 point tournaments (odd number I know but that is the points level used regularly at the gaming store I frequent) that will be held in december and march. I am working on this list trying to tweak it so it is both enjoyable to play with and against but to also not be overwhelmed by some of the nastier lists out there.
Lords
Slann Mage Priest, lore of Light
Focus of Mystery
Focused Rumination
Becalming Cogitation
BSB
Cupped Hands
Iron Curse Icon
Dragon Bane Gem
Total Cost something
Heroes
Scar Vet
Cold One
Light Armour
Halberd
Dragon Helm
Venom of the Firefly Frog
Dawn Stone
Total Cost about that
Scar Vet
Shield
Armour of Destiny
Total Cost ~
Core
Saurus Warriors x 24
Full Command
Spears
Total Cost is secret!
Saurus Warriors x 20
Full Command
Total Cost is 0
Special
Temple Guard x 20
Full Command
Blood Statuette of Spite
Sun Standard of Chotec
Total Cost is more
Cold One Cavalry x 7
Full Command
Banner of Eternal Flame
Total Cost is less
Chameleon Skinks x6
Chameleon Skinks x 6
Total Army Cost 2199
I have had a few games with this list, mostly against elves of one sort or another, to rather good success but I am perpetually finding reasons to make slight alterations so the main things I ask of you, dear readers are;
1. Do I have enough units? I know all my units uses and their potential, but I have seen a fair few armies with over double the number of units I have on the table. These armies are not all horde armies either.
2. My Slann will most certainly be able to compete effectively in his magic phase, but am I lacking in magic defense?
3. Scar Vets are very killy, and the one on the Cold One is fairly important to the unit, but is the Scar Vet on foot just using up points that could be better spent on filling out/getting new units?
And Finally number 4. I see the benefits of every command model but are the entirely necessary in all my blocks?
This list is for two 2200 point tournaments (odd number I know but that is the points level used regularly at the gaming store I frequent) that will be held in december and march. I am working on this list trying to tweak it so it is both enjoyable to play with and against but to also not be overwhelmed by some of the nastier lists out there.
Lords
Slann Mage Priest, lore of Light
Focus of Mystery
Focused Rumination
Becalming Cogitation
BSB
Cupped Hands
Iron Curse Icon
Dragon Bane Gem
Total Cost something
Heroes
Scar Vet
Cold One
Light Armour
Halberd
Dragon Helm
Venom of the Firefly Frog
Dawn Stone
Total Cost about that
Scar Vet
Shield
Armour of Destiny
Total Cost ~
Core
Saurus Warriors x 24
Full Command
Spears
Total Cost is secret!
Saurus Warriors x 20
Full Command
Total Cost is 0
Special
Temple Guard x 20
Full Command
Blood Statuette of Spite
Sun Standard of Chotec
Total Cost is more
Cold One Cavalry x 7
Full Command
Banner of Eternal Flame
Total Cost is less
Chameleon Skinks x6
Chameleon Skinks x 6
Total Army Cost 2199
I have had a few games with this list, mostly against elves of one sort or another, to rather good success but I am perpetually finding reasons to make slight alterations so the main things I ask of you, dear readers are;
1. Do I have enough units? I know all my units uses and their potential, but I have seen a fair few armies with over double the number of units I have on the table. These armies are not all horde armies either.
2. My Slann will most certainly be able to compete effectively in his magic phase, but am I lacking in magic defense?
3. Scar Vets are very killy, and the one on the Cold One is fairly important to the unit, but is the Scar Vet on foot just using up points that could be better spent on filling out/getting new units?
And Finally number 4. I see the benefits of every command model but are the entirely necessary in all my blocks?