Ripperdactyl
SanDiegoSurrealist
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Can not take credit for this post, was stolen from my buddy Matt in San Diego CA. ~ Enjoy
Temple Guard dropped 2 points, and gained predatory hunters. A unit of 12 is just a hair over 160points, 18 S5 attacks, with more attacks from rolling 6's to hit!
Jungle Swarms give all your units in the same combat poison attacks.
Skaven Pelt banner gives a unit frenzy, which is the difference between a chaos warrior, and a chaos warrior of khorne.
Krox gained a point of strength, gained predatory hunter, and dropped 5 points. Iron Guts are great, and Kroxigor have better strength, better armor, and better leadership; and picked up a bonus attacks.
Ripperdactyles dish out a lot of pain on a charge, 4-6 killing blow attacks with a re-roll to hit, 1 S4 spear attack, and then S4 stomp. A unit of 4 does 16 to 24 killing blow attacks.
Magic:
Tetto Eko gives a massive boost to your magic phases. Re-roll all 1's to cast? Sign me up.
Channel 3 dice on a 5+. That's a bonus power and dispel die, every phase.
Re-roll first failed dispel every phase is great!
Walk between worlds is awesome for salamanders. +D3 to movement, initiative, and WS? How about +D3 to BS on Razordons?
What's even better is being able to cast through Skinks for direct damage and magic missiles.
I'm thinking you start with lore master high magic, and cycle out for death. The Ld10 from the Slaan (banner of discipline) makes spirit leech deadly, and you get another 24" of range from the Skink priest (mine will have the cloak of feathers for flight). Turn 2, I'll be sniping heroes.
What seems to be getting over-looked is the engine of the gods, now a rare choice!
You get a bubbled ward save vs. everything (6+), reduce the cast value of a lore, and have a 4D6" area of effect D6 S4 all units. In the past it was 1 ability, now you get all 3 every turn! Add to that, the engine can do D6+1 S6 impact hits doing D3 wounds each. Very solid choice.
As a totally different direction, you can take a boatload of 40 point Skink heroes and spam beast magic. A Skink Krox Deathstar could cheaply fill the front rank with characters with 4+ armor and parry.
Yeah, we didn't get skull crushers, but we do have plenty of good options.
Temple Guard dropped 2 points, and gained predatory hunters. A unit of 12 is just a hair over 160points, 18 S5 attacks, with more attacks from rolling 6's to hit!
Jungle Swarms give all your units in the same combat poison attacks.
Skaven Pelt banner gives a unit frenzy, which is the difference between a chaos warrior, and a chaos warrior of khorne.
Krox gained a point of strength, gained predatory hunter, and dropped 5 points. Iron Guts are great, and Kroxigor have better strength, better armor, and better leadership; and picked up a bonus attacks.
Ripperdactyles dish out a lot of pain on a charge, 4-6 killing blow attacks with a re-roll to hit, 1 S4 spear attack, and then S4 stomp. A unit of 4 does 16 to 24 killing blow attacks.
Magic:
Tetto Eko gives a massive boost to your magic phases. Re-roll all 1's to cast? Sign me up.
Channel 3 dice on a 5+. That's a bonus power and dispel die, every phase.
Re-roll first failed dispel every phase is great!
Walk between worlds is awesome for salamanders. +D3 to movement, initiative, and WS? How about +D3 to BS on Razordons?
What's even better is being able to cast through Skinks for direct damage and magic missiles.
I'm thinking you start with lore master high magic, and cycle out for death. The Ld10 from the Slaan (banner of discipline) makes spirit leech deadly, and you get another 24" of range from the Skink priest (mine will have the cloak of feathers for flight). Turn 2, I'll be sniping heroes.
What seems to be getting over-looked is the engine of the gods, now a rare choice!
You get a bubbled ward save vs. everything (6+), reduce the cast value of a lore, and have a 4D6" area of effect D6 S4 all units. In the past it was 1 ability, now you get all 3 every turn! Add to that, the engine can do D6+1 S6 impact hits doing D3 wounds each. Very solid choice.
As a totally different direction, you can take a boatload of 40 point Skink heroes and spam beast magic. A Skink Krox Deathstar could cheaply fill the front rank with characters with 4+ armor and parry.
Yeah, we didn't get skull crushers, but we do have plenty of good options.