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8th Ed. Why do people like ripperdactyls?

I have 2 boxes of the new plastics and am unsure- I feel that 3 of each is not really the best way but 6 rippers isn't a good choice either. Frankly I'm tempted to go 5 terradons and Tictak'To and use the 2 toads as swarm bodies or base decorations.

The ripperdon riders are indeed tougher but not as much of a 'utility knife' as the terradons. The rippers seem more like guided missiles - and for that role we have stegadons.

Also rocks are guaranteed hits. To make optimal use of the rippers you need the toad. Of which there is only one so agains MSU it's a bit pointless and against a horde even with the toad the rippers won't do a lot & in that case the toad becomes a temptation...
 
Stegadons don't have a 20" flying threat range though.

I think 3 to 4 is the optimal number. Remember that you don't get supporting attacks from the mounts.

Hordes aren't really a good target. Mid sized units are better; bunkers are ideal.
 
With two boxes I would do one of the following
5 Terradons w/Tiktaq (might run into problems of your opponents are anal about him not joining the unit)
Or 2 units of three ripperdactyls. Twice the units, twice the toads, twice the fun.
 
...i hope you wanted to say BANAL...
 
I'm not really sure what armies you're facing that are slinging both magic missiles and have war machines that need protecting. There are a few, but for the most part, those two elements aren't often combined in a single army build. And frankly. if my opponent is spending his time slinging magic missiles at my skinks rather than the other stuff running up their battle lines, I'm kind of okay with that. Not to mention canny war machine players can also deploy to prevent your flying units from even being able to legally place their unit in combat with the war machine entirely depriving them of the chance to fight.

I play skaven and if I am not fielding at least 3 wizards capable of seriously damaging spells including warplighting and warplightening cannons... then I am probably not doing it right.

Right now I'm pretty much exclusively facing Skaven armies, since my only close friend that plays WHFB has a Skaven force... to he honest he LOVES to field his grey Seer (Which CAN, but rarely does, fire magic missiles), as well as his big 'Ole Cannons... I really think a unit or two or Ripper-Torpedoes might just be what I need to calm down that overactive artillery of his...

Edit: THREAD NECROMANCY!!! (sorry, I didn't see how old this thread was until after I posted...)
 
my problem is with terradons not rippers, up until i got rippers i fielded terradons in 2 games (1 as a unit of 7 and 1 as 2 units of 3) and after both of these games were finished i can remember thinking what a waste of points. now with that being said i can move on to the rippers , i have fielded them every game i have played since i purchased them and they make me want to buy another unit of 3 so that i can field 3 units of 3 and flank wreak faces as every time i have fielded them they have left enough carnage in their short lives that my slow moving units barely have any resistance by the time the hit combat (luck on rolls on the other hand is a completely different story). long story short i always try to get even 1 unit of 3 rippers into every list i build if i can
 
Terradons are redirectors, warmachine hunters and can drop rocks on small units. They're a delicate unit that needs practice to be used :)
 
Terradons are redirectors, warmachine hunters and can drop rocks on small units. They're a delicate unit that needs practice to be used :)

yea i can understand that, but i just can't see myself put enough time into them now tbh. that could well change in the future though. atm I'm just trying to build list i enjoy playing and terradons don't cut it for me
 
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