A prince on star dragon is one of the hardest things for me to deal with as a lizardman player. The prince will usually be run with dragon armor (ignores flaming attacks) that give 2+ REROLLABLE armor save and a 4+ ward save. The dragon himself is toughness 6 with 3+ armor and 7 wounds.
I am torn between 3 lores for taking this big nasty down with my slann...
Beast Lore: Beast cowers is great if it can get through. Hunters Spear is a nice strength 6 magic missile that ignores armor... but its only gonna do one wound 50% of the time (if it hits the dragon, it needs a 4 to wound and if it hits the prince he can ward save it with a 4+). The 2d6 magic missile is only strength 3 but as elves are toughness 3, this isn't a bad utility spell to use on the rank and file. Wolf Hunts could be useful for propelling a stegadon into the dragon, though I'm not sure this would kill it and I'd probably end up losing the steg! Maybe if the steg had a warspear... Finally, bear's anger could be cast on an oldblood or scarvet with the jag charm before he flies in and attempts to knock the prince off his high horse (errr, dragon).
Metal Lore: Not something you'd normally think to bring against a dude with fire immunity but hear me out... First thing you cast on him is law of gold. He must either choose to eliminate his armor re-roll and 4 up ward, or his dragon armor that gives him 2+. Either way, you've made him vulnerable and you can continue to blast this every turn till all his magic crap is gone. Next cast spirit of the forge on him. Prince will ignore the blasts but dragon will take them. 2d6 strength 5 hits isn't too bad since you will wound it on 5s. The 2d6 strength 4 magic missile is also great on his swordmasters, etc...
Shadow Lore: Pit of Shades will do a partial on the dragon, full on the prince. If the prince rolls a 6 for his initiative test, he's gone. If the dragon rolls a 3+, he's dead because his initiative is so low. This means you have a 25% chance of the dragon just going away every time this spell gets through! Creeping death may get a wound through on the prince here and there (x2 if you've got banehead on him) as it does 3d6 strength 1 hits on the unit. You just need a 6 to wound the prince who then gets no armor save, but still has his ward. Finally, steed of shadows and unseen lurker can be used to propel something into the dragon that will get the job done.
So which lore would you pick against the big nasty?
I am torn between 3 lores for taking this big nasty down with my slann...
Beast Lore: Beast cowers is great if it can get through. Hunters Spear is a nice strength 6 magic missile that ignores armor... but its only gonna do one wound 50% of the time (if it hits the dragon, it needs a 4 to wound and if it hits the prince he can ward save it with a 4+). The 2d6 magic missile is only strength 3 but as elves are toughness 3, this isn't a bad utility spell to use on the rank and file. Wolf Hunts could be useful for propelling a stegadon into the dragon, though I'm not sure this would kill it and I'd probably end up losing the steg! Maybe if the steg had a warspear... Finally, bear's anger could be cast on an oldblood or scarvet with the jag charm before he flies in and attempts to knock the prince off his high horse (errr, dragon).
Metal Lore: Not something you'd normally think to bring against a dude with fire immunity but hear me out... First thing you cast on him is law of gold. He must either choose to eliminate his armor re-roll and 4 up ward, or his dragon armor that gives him 2+. Either way, you've made him vulnerable and you can continue to blast this every turn till all his magic crap is gone. Next cast spirit of the forge on him. Prince will ignore the blasts but dragon will take them. 2d6 strength 5 hits isn't too bad since you will wound it on 5s. The 2d6 strength 4 magic missile is also great on his swordmasters, etc...
Shadow Lore: Pit of Shades will do a partial on the dragon, full on the prince. If the prince rolls a 6 for his initiative test, he's gone. If the dragon rolls a 3+, he's dead because his initiative is so low. This means you have a 25% chance of the dragon just going away every time this spell gets through! Creeping death may get a wound through on the prince here and there (x2 if you've got banehead on him) as it does 3d6 strength 1 hits on the unit. You just need a 6 to wound the prince who then gets no armor save, but still has his ward. Finally, steed of shadows and unseen lurker can be used to propel something into the dragon that will get the job done.
So which lore would you pick against the big nasty?