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8th Ed. What Magic Lore Would Work Best?

Skink

Lord Mazdamundi

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Well as the title said, I have absolutely no idea what magic lore to take!
The armies i will mostly be facing are Dwarves and my mates rebel Lizardmen (even though Lizardmen are incorruptible!)
Im not sure which lores would be most effective againt these armies but i was thinking the Lore of Heavens for my Slaan and the Lore of Fire for my Skink Priest.

This is my Army List so far:

Lords

Slaan Mage Priest
Higher State of Consciousness
Unfathomable Presence
325 points


Heroes
Saurus Scar Veteran
Light Armour
Piranha Blade
Enchanted Shield
140 points

Skink Priest
Level 2 Wizard
Glyph Necklace
Plaque of Tepok
150 points

Core

Saurus Warriors x16
Champion
Musician
Standard Bearer
Spears
222 points

Skink Skirmishers x20
Brave
146 points

Special

Stegadon
235 points

Rare

Salamander Hunting Pack
2 Salamanders 6 Handlers
150 points

Total 1368 points


I need lores that would work well against Lizardmen and lores that would work well against Dwarves.

Any help is greatly appreciated

Thanks
 
unless im missing something myself (im new to the scene) skink priests can only take lore of heavens, i would take fire on the slann probably if you wanted to stay away from the usual life set up
 
Against Dwarves you might want to go with the lore of Metal as it
punishes them for having such good armor savs and it has some
anti- warmachine magic. ;)
 
oh yes i forgot skink priests can only take heavens

so i guess its gona be heavens for the skink priest and metal/fire for the slaan i have to think about that one
 
against fellow lizardmen, you can just take lore of death. it's purple sun of xereus is just wicked against low initiative creatures. or lore of shadow for pit of shade. overall, lore of life is awesome. throne of vines first to buff everything and prevent miscast and then the show begins.

-m-
 
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