Putzfrau said:
Also it's important to remember that the charger has to wheel to come into contact with the unit it's charged.
Can make enemy units expose their flanks by angling the unit the are charging which forces them to wheel into an awkward position.
I'd just like to emphasize this. It might be common knowledge, but as a relatively new player I think one of the mistakes we did was that both units wheeled to get into combat. Knowing that it's just the charging unit that does the wheel it gives a much easier time understanding how to properly place skink skirmisher units in a beneficial way.
Besides that it's all about learning by doing. IMO redirecting units isn't as straight forward as pummeling some sort of death star through one unit after another.
Something funny about that, another example of being a new player, was that when I played my friend who used to be an Empire player he usually made a unit with 13 Inner Circle Knights (lances) including a champion and a Warrior Priest and Lord, aiming it at my saurus unit. With superior WS, Hatred and S6. A charge like that can easily remove 10-15 models on the charge before the slow-responding Saurus would ever twitch.
Anyway after several games of this (sometimes he would go with great weapons, yay!) I came to realize how important redirecting is.
As a Lizzie player we're more or less forced to move up the board due to lack of artillery and long ranged archers. Against cannons this is even more important. The sad thing is that I argued to my friend that it would always be harder for me to move up the board and learning to redirect his heavy-hitter compared to just waiting, charge and kill.
Today he's playing High Elfs and is sort of, kinda, complaining about my Scar Vet Bus and how they're impossible to kill. Well fair enough then, learn to redirect!
Point being; I learned the hard way how important redirecting is because there are many nasties out there. And there is only one way to learn and that's by trying and learning by doing.