Slann
NIGHTBRINGER
Second Spawning
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Just trying to finish up an army list and I started wondering which unit would make the best warmachine hunter. I figure we have the following four choices (if I missed any please add to my list)...
1. Terradon Riders
-Strengths: fly, can't be frenzy baited
-Weaknesses: easy to kill, easy to panic
2. Ripperdactyl Riders
-Strengths: fly, hit pretty hard
-Weaknesses: glasshammer, frenzy on a flying unit with poor leadership
3. Chameleon Skinks
-Strengths: poison
-Weaknesses: in a large game there may not be enough space to scout them
4. Skink chief on a Terradon/Ripperdactyl
-Strengths: fly, better leadership, harder to wound than a unit of terradons/ripperdactyls
-Weaknesses: less wounds than a unit of terradons/ripperdactyls
So what is the best way to take out the warmachines that threaten our big dinos?
1. Terradon Riders
-Strengths: fly, can't be frenzy baited
-Weaknesses: easy to kill, easy to panic
2. Ripperdactyl Riders
-Strengths: fly, hit pretty hard
-Weaknesses: glasshammer, frenzy on a flying unit with poor leadership
3. Chameleon Skinks
-Strengths: poison
-Weaknesses: in a large game there may not be enough space to scout them
4. Skink chief on a Terradon/Ripperdactyl
-Strengths: fly, better leadership, harder to wound than a unit of terradons/ripperdactyls
-Weaknesses: less wounds than a unit of terradons/ripperdactyls
So what is the best way to take out the warmachines that threaten our big dinos?