Slann
Scalenex
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So Im playing a map campaign. At the moment we are trying to conquer territories controlled by the Game Master's many little armies. At some point we are going to have fight the other players. In most case, unless someone's capital is under attack, an invasion is played as a watchtower scenario with defender starting in control of the Watchtower.
I've lost both Watchtower scenarios I've played outside of the game. My two closest neighbors are a Warriors of Chaos Player and a Beasts of Chaos player. The Beastmen player is more likely to butt heads with me, but the Chaos player is very good. Also if the Beastmen attack me I can bribe the Ogre player to attack the Beastmen's realm.
What units should I focus on building to prepare for the Watchtower scenario? Is it better to plunk down 20 Saurus or 20 Javelin Skinks in your tower to stall attackers while you main force gets there? Is a Temple Guard block with Banner of Eternal Flame the best thing we have for taking Watchtowers?
Also we only get a back a fraction of slain troops in subequent campaign rounds and any troops you have that walk off the edge of the table can automatically come back next round. In a worst case scenario and my realms get invader by a somewhat larger army, how could I could go about using Rope-a-Dope? Basically, I want to knock out some enemies and then runaway before they can wipe out my army, then the next battle will be more in favor and so on and so forth until the army points are more favorable. I'm thinking Salamanders, Chamo Skinks, and Lore or Light or Fire followed by running away before close combat.
I've lost both Watchtower scenarios I've played outside of the game. My two closest neighbors are a Warriors of Chaos Player and a Beasts of Chaos player. The Beastmen player is more likely to butt heads with me, but the Chaos player is very good. Also if the Beastmen attack me I can bribe the Ogre player to attack the Beastmen's realm.
What units should I focus on building to prepare for the Watchtower scenario? Is it better to plunk down 20 Saurus or 20 Javelin Skinks in your tower to stall attackers while you main force gets there? Is a Temple Guard block with Banner of Eternal Flame the best thing we have for taking Watchtowers?
Also we only get a back a fraction of slain troops in subequent campaign rounds and any troops you have that walk off the edge of the table can automatically come back next round. In a worst case scenario and my realms get invader by a somewhat larger army, how could I could go about using Rope-a-Dope? Basically, I want to knock out some enemies and then runaway before they can wipe out my army, then the next battle will be more in favor and so on and so forth until the army points are more favorable. I'm thinking Salamanders, Chamo Skinks, and Lore or Light or Fire followed by running away before close combat.