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t4tcliff
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I had an idea for a summoning focused list. I'm a newbie to seraphon so I've probably missed something in the rules that makes this unplayable but maybe not?
Constellation: Dracothion's Tail
Grand Strategy: Prized Sorcery
Leaders:
Slann Starmaster (265)*
-General
-Command ability: Ancient Knowledge
-Artefact: Godbeast Pendant
-Spell: Stellar Tempest
-Ancient Knowledge Spell: Celestial Apotheosis
Slann Starmaster (265)*
-Artefact: Arcane Tome
-Spell: Stellar Tempest
Slann Starmaster (265)*
-Spell: Walk Between Realms
Slann Starmaster (265)**
-Spell: Mystical Unforging
Slann Starmaster (265)**
-Spell: Celestial Equilibrium
Slann Starmaster (265)**
-Spell: Drain Magic
Units:
Saurus Guard (115)*
Saurus Guard (115)**
Saurus Guard (115)**
Endless Spells and Invocations:
Chronomantic Cogs (45)
Core Battalions:
Warlord*
Battle Regiment**
Triumphs:
Inspired
Additional Enhancements:
Artefact
Faction Terrain:
Realmshaper Engine
(72 wounds 1980/2000 points 5 drops)
So basically you want to keep your Slanns pumping out an insane amount of conjuration points. You can garrison the realmshaper with guard and Slann. You can then roll 25-26 D3 each of your hero phases using chronomantic cogs + celestial conjuration instead of casting spells.
One slann can be teleported away then used to summon 5-6 salamander units every one of your turns. You can drop a unit of guard down with him too using Dracothion's Tail ability.
Anyway I'm pretty new to the game so probably made some mistakes. Let me know what you think.
Constellation: Dracothion's Tail
Grand Strategy: Prized Sorcery
Leaders:
Slann Starmaster (265)*
-General
-Command ability: Ancient Knowledge
-Artefact: Godbeast Pendant
-Spell: Stellar Tempest
-Ancient Knowledge Spell: Celestial Apotheosis
Slann Starmaster (265)*
-Artefact: Arcane Tome
-Spell: Stellar Tempest
Slann Starmaster (265)*
-Spell: Walk Between Realms
Slann Starmaster (265)**
-Spell: Mystical Unforging
Slann Starmaster (265)**
-Spell: Celestial Equilibrium
Slann Starmaster (265)**
-Spell: Drain Magic
Units:
Saurus Guard (115)*
Saurus Guard (115)**
Saurus Guard (115)**
Endless Spells and Invocations:
Chronomantic Cogs (45)
Core Battalions:
Warlord*
Battle Regiment**
Triumphs:
Inspired
Additional Enhancements:
Artefact
Faction Terrain:
Realmshaper Engine
(72 wounds 1980/2000 points 5 drops)
So basically you want to keep your Slanns pumping out an insane amount of conjuration points. You can garrison the realmshaper with guard and Slann. You can then roll 25-26 D3 each of your hero phases using chronomantic cogs + celestial conjuration instead of casting spells.
One slann can be teleported away then used to summon 5-6 salamander units every one of your turns. You can drop a unit of guard down with him too using Dracothion's Tail ability.
Anyway I'm pretty new to the game so probably made some mistakes. Let me know what you think.
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