Hello fellow Lustrian-brethren!
I have been using this forum for quite a while, and I have to say, that this is far one of the most friendly forums I have lurking around on. I really like how some of you are committed to provide your fellow Fellow Generals with Tactics, rules-clarification, Fluff, Armysettings and manage to keep it all in a proper and sometimes humoristic tone.
I have been thinking of creating an army, that gives me a bit of everything, and now... Here is my humblee idea.
Slann Teheximni (translates to "The Scholar of the smoke")Stays the same
Harmonic Convergence, Channeling Staff, iron curse icon, Lore of Shadow
Nearly all of the spells in the Lore of Shadow are useful. I will not take the signature "miasma" unless I am facing an Enemy against whom I feel it will be necessary. Even "The steed of Shadow" can support one of my many characters. The Slann runs solo, but stays within 4" of the saurus, for the 4+ look-out-sir.
Saurus Oldblood ChaqLoq (translates to, "He who hunts the dead")
Arabyan Carpet, Enchanted Shield, Luckstone, Sword of might
Can hunt and kill Ethereals, and Chaff. Inspired by GCPD's Flying Old'ie, he fits very well into the list (I removed the skink chief) and can also be swapped with smoke bomb (just like the chief), if Slann is engaged.
Scar Veteran Huehuelot (translates to "The Trickster Slayer")Stays the same
Coldone, Armour of Fortune, Other Tricksters Shard, Great Weapon
A very much toned down version of the popular Oldblood build (w. 1+ 4+ & reroll)
I could consider giving him lucktone instead of the shard, and save myself 10 pionts. But I prefer the utility it has against some enemies
Scar Veteran Tepequabotl (translates to "He who gives morale")Stays the same
Coldone, Stegadon Helmet, Dragonbane Gem, Great Weapon, Light armour, BSB, Potion of Foolhardiness
The oldest and toughest of the 2 Vets. He is my BSB and have decent fighting and defense properties. 1+ AS 2+ward against fire and T6, will make some regular units struggle against him. "But why dont you make your Slann the BSB?" - Well, I dont like putting all my eggs in one basket. If the Slann dies, I have no consistency in my army, in regard to leadership.
Skink Priest Nkatli (translates to "Twister of Air")Given dispel Scroll
Lore of Heavens & Dispel Scroll
The skink priests finest job, is to act as an mere substitute for the "Smoke bomb" Attribute and constrain the bloodthirsthy predators. He can utilize the vassal for a good placement of the pit or the Pendulum and support my units with wildform.
10 Skink Skirmishers (Javelins)
The priest will join these, and allow the slann to "smok'n mirror" into the flank for a good damaging spell (If I roll one, that is) og hex enemies further ahead (since my slann is so slow, he cant keep up with rest of the army)
24 Skink Cohort with 3 kroxigors
24 Skink Cohort with 3 kroxigors
banner
They give me a banner. The Chief will join this. Also, they provide me with a small tarpit (for a round or two) and a hammer, if need be. So, basically this is where my saurus and the little cohort got replaced.. And models got reversed, so I now got stronger "saurus" in special section
6 Chamelions
6 Chamelions added another unit
They will do the usual hunt of priority targets. I prefer a bigger unit of 6-8, so the chance for wounding is higher. They can act as redirectors, just like regular skirmishers and costs almost the same.
24 Temple guards Templeguards instead of saurus
Full command & Banner of Swiftness
The Temple guards, together with the Slann(execpt for his swapping), will be the slowest part of my army. Though they will act as a center, with The Slann hanging around just behind. The remain a good target for "Mindrazor"
Ancient Stegadon Stays the same
Sharpened Horns
The stegadon gives me another solid "anvil", it cannot deny ranks in the flank, as with kroxigors. The Army consists of plenty "high threat" units. Making the enemies atillery decisions that much harder.
Salamander 1 Sally removed
Handler
1 salamander. "The withering" will soften up potential targets first.
I think some fluff, that would go nice with this armytheme, would be something like:
The remaining defenders of "The Stellar Pyramids of the southern skies", where the Slann has been corrupted after meditating. (Some ideas for further fluff would be appreciated
)
I hope you will comment on my ideas and give me some constructive feedback on this army
Sorry for All the editing, it's just.. I keep finding errors in my grammar!
I have been using this forum for quite a while, and I have to say, that this is far one of the most friendly forums I have lurking around on. I really like how some of you are committed to provide your fellow Fellow Generals with Tactics, rules-clarification, Fluff, Armysettings and manage to keep it all in a proper and sometimes humoristic tone.
I have been thinking of creating an army, that gives me a bit of everything, and now... Here is my humblee idea.
Slann Teheximni (translates to "The Scholar of the smoke")Stays the same
Harmonic Convergence, Channeling Staff, iron curse icon, Lore of Shadow
Nearly all of the spells in the Lore of Shadow are useful. I will not take the signature "miasma" unless I am facing an Enemy against whom I feel it will be necessary. Even "The steed of Shadow" can support one of my many characters. The Slann runs solo, but stays within 4" of the saurus, for the 4+ look-out-sir.
Saurus Oldblood ChaqLoq (translates to, "He who hunts the dead")
Arabyan Carpet, Enchanted Shield, Luckstone, Sword of might
Can hunt and kill Ethereals, and Chaff. Inspired by GCPD's Flying Old'ie, he fits very well into the list (I removed the skink chief) and can also be swapped with smoke bomb (just like the chief), if Slann is engaged.
Scar Veteran Huehuelot (translates to "The Trickster Slayer")Stays the same
Coldone, Armour of Fortune, Other Tricksters Shard, Great Weapon
A very much toned down version of the popular Oldblood build (w. 1+ 4+ & reroll)
I could consider giving him lucktone instead of the shard, and save myself 10 pionts. But I prefer the utility it has against some enemies
Scar Veteran Tepequabotl (translates to "He who gives morale")Stays the same
Coldone, Stegadon Helmet, Dragonbane Gem, Great Weapon, Light armour, BSB, Potion of Foolhardiness
The oldest and toughest of the 2 Vets. He is my BSB and have decent fighting and defense properties. 1+ AS 2+ward against fire and T6, will make some regular units struggle against him. "But why dont you make your Slann the BSB?" - Well, I dont like putting all my eggs in one basket. If the Slann dies, I have no consistency in my army, in regard to leadership.
Skink Priest Nkatli (translates to "Twister of Air")Given dispel Scroll
Lore of Heavens & Dispel Scroll
The skink priests finest job, is to act as an mere substitute for the "Smoke bomb" Attribute and constrain the bloodthirsthy predators. He can utilize the vassal for a good placement of the pit or the Pendulum and support my units with wildform.
10 Skink Skirmishers (Javelins)
The priest will join these, and allow the slann to "smok'n mirror" into the flank for a good damaging spell (If I roll one, that is) og hex enemies further ahead (since my slann is so slow, he cant keep up with rest of the army)
24 Skink Cohort with 3 kroxigors
24 Skink Cohort with 3 kroxigors
banner
They give me a banner. The Chief will join this. Also, they provide me with a small tarpit (for a round or two) and a hammer, if need be. So, basically this is where my saurus and the little cohort got replaced.. And models got reversed, so I now got stronger "saurus" in special section
6 Chamelions
6 Chamelions added another unit
They will do the usual hunt of priority targets. I prefer a bigger unit of 6-8, so the chance for wounding is higher. They can act as redirectors, just like regular skirmishers and costs almost the same.
24 Temple guards Templeguards instead of saurus
Full command & Banner of Swiftness
The Temple guards, together with the Slann(execpt for his swapping), will be the slowest part of my army. Though they will act as a center, with The Slann hanging around just behind. The remain a good target for "Mindrazor"
Ancient Stegadon Stays the same
Sharpened Horns
The stegadon gives me another solid "anvil", it cannot deny ranks in the flank, as with kroxigors. The Army consists of plenty "high threat" units. Making the enemies atillery decisions that much harder.
Salamander 1 Sally removed
Handler
1 salamander. "The withering" will soften up potential targets first.
I think some fluff, that would go nice with this armytheme, would be something like:
The remaining defenders of "The Stellar Pyramids of the southern skies", where the Slann has been corrupted after meditating. (Some ideas for further fluff would be appreciated
I hope you will comment on my ideas and give me some constructive feedback on this army
Sorry for All the editing, it's just.. I keep finding errors in my grammar!