Saurus
Nosreme
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I am having a little trouble justifying the use of these guys. My first three games with them have not yielded very good results. The issue I am having is that I am always hitting on 6s, so I can never double tap. So then I ask, why is this different, because they used to be phenomenal. I believe it is the fact that they no longer scout.
The scout rule allowed them to be close and in position on turn one, allowing one turn of hitting on 6s, but every turn after that, hitting on 5s. This edition, I spent one turn moving closer without shooting, the next turn getting into position, hitting on 6s, and the other turns playing catch up and readjusting as opponent can predict where they will be next turn. Now they seem like their only good use is as march blockers. Although they did kill a marauder horseman last night in melee, which was funny.
Am I missing anything? I am very disappointed in them at the moment.
The scout rule allowed them to be close and in position on turn one, allowing one turn of hitting on 6s, but every turn after that, hitting on 5s. This edition, I spent one turn moving closer without shooting, the next turn getting into position, hitting on 6s, and the other turns playing catch up and readjusting as opponent can predict where they will be next turn. Now they seem like their only good use is as march blockers. Although they did kill a marauder horseman last night in melee, which was funny.
Am I missing anything? I am very disappointed in them at the moment.