Skink
Carnivorous
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Hello
I'm new to this army, except for a few 500 pts skirmishes.
I've tried to get a bit of a 'feel' for a few different units but am pretty disillusioned with skinks.
1) Regular skinks are "ok". Their throwing spears means no -1 deduction and they can move six inches, effectively giving me 18 inches. And they can stand an shoot at all circumstances.
2) But seriously, I can't wrap my noggin' around skirmishers! And so many people use them.
Range is (again) a measly 12 inches and it's not a throwing weapon so -1 to anything over 6 inches.
So, if I move (-1) shoot at over 6 inches (very likely, again -1) and actually fire the blowpipe twice (again -1) I need a 7 to hit (first I need 6s and then of those I need to roll 4+ for a hit. At this point my friend told me that if I do it that way, those hits don't count as poisend anymore, so I chose for the remaineder of the game just to fire single shots). Obiously I won't hit very much that way.
Asuming I am moving within the six inch range, I can now fire the double shots but still need sixes [insert: that a ranged unit seems to need 6s at most times to hit is something I have trouble dealing with], I get charged next round and likely routed.
Add to that, that there's something I heard about not being able to Stand and Shoot with these guys within 6 inches? Can anybody confirm.
Tell me I am doing something wrong, please! If this is really how effective they are, 7 pts/ model is outragous. And lets not EVEN get started on the WS and T of 2.
Does anybody share this sentiment? I would really appreciate your advice and experience on this.
My thanks in advance
Carnivorous
I'm new to this army, except for a few 500 pts skirmishes.
I've tried to get a bit of a 'feel' for a few different units but am pretty disillusioned with skinks.
1) Regular skinks are "ok". Their throwing spears means no -1 deduction and they can move six inches, effectively giving me 18 inches. And they can stand an shoot at all circumstances.
2) But seriously, I can't wrap my noggin' around skirmishers! And so many people use them.
Range is (again) a measly 12 inches and it's not a throwing weapon so -1 to anything over 6 inches.
So, if I move (-1) shoot at over 6 inches (very likely, again -1) and actually fire the blowpipe twice (again -1) I need a 7 to hit (first I need 6s and then of those I need to roll 4+ for a hit. At this point my friend told me that if I do it that way, those hits don't count as poisend anymore, so I chose for the remaineder of the game just to fire single shots). Obiously I won't hit very much that way.
Asuming I am moving within the six inch range, I can now fire the double shots but still need sixes [insert: that a ranged unit seems to need 6s at most times to hit is something I have trouble dealing with], I get charged next round and likely routed.
Add to that, that there's something I heard about not being able to Stand and Shoot with these guys within 6 inches? Can anybody confirm.
Tell me I am doing something wrong, please! If this is really how effective they are, 7 pts/ model is outragous. And lets not EVEN get started on the WS and T of 2.
Does anybody share this sentiment? I would really appreciate your advice and experience on this.
My thanks in advance
Carnivorous