Skink
Labarna
Member
- Messages
- 44
- Likes Received
- 22
- Trophy Points
- 8
Saturday, first tournament was hold in our town, it was small one day action with 8 players. Tourney is one of events of Mantica Wars – League of Czech republic. I was an organizer also.
My list:
2x ancient regiment (healing brew)
3x corsairs
1 x Ancient on rhinos horde (staying stone)
1 x Kaisenor lancers (fire oil)
1 x skyraiders horde (jar)
1 mounted CL
1 mage (shroud of saint)
1 Firebrand
1 x skylord (beast slayer blade)
Formations: Inspiration of the Ancients, Crew of the Ember's Dance
The biggest problem of my army is my head, I play this army first time at this tourney and as, I played last battle circa before half of year, I made some memory mistakes, which knocked me down to 6th. place.
I wanted to play corsair formation, mainly because I like that idea, but also I was thinking (and still think) they can be very good. My first idea was simple – throw them all against the strongest unit, and shot it down at the start of game, and then use them as chaff, or flanking unit for second line killers (Ancient-Rhinos-Ancient), which are supported by priest and kainsenors. Cavalry also support shooty wing (skyraiders with skylord). CL hold the second, refused flank, kill heroes and machines. And help on the middle – corsairs nerve -/14 in ideal.
Since I am not so great with quill as Itep, so I will by brief in report.
I. Battle dominate
Undead: mix of infantry hordes (2 x trolls, zombies, skeletons, werewolves) regiments (wraits, wights, soul reavers), 3 heroes with lot of shambling a one revenant cavalry regiment.
At the beginning of the game corsair (only two units) units nearly kill reavers, but all pirates were killed in opponent round. Game was relatively balanced, I hold the middle for long time by killing his units in counterchages, but first memory false – flyers from my right wing in his shambling units rear (such a great opportunity :-/) – dead in one round, and his right wing, which was hold on the bay by those unhappy fliers, quickly came to middle to support his centre and take a day – 3:17.
II. Battle loot
Dwarves: 3 regiment of ironguards with dogs, 2 hordes of elementals, 1 greater elemental, 1 regiment of rangers, 2 organs, king on large beast and 3 support heroes for elementals and organs.
After vanguard moves directly to greater elemental and organs, opponent win first round and organs started their work. But thanks Firebrand, forest and CL corsairs kept the line and in my turn they shoot down the greater elemental. Flyers and CL went warily around enemy line, and successfully destroyed organs and 2 heroes. Meanwhile Rhinos attack one of elementals and ancients with kaisenors take second. Nice situation – both earth hordes stayed without problem, mainly thanks my nerve dices. In countercharge elementals scored 12 and 10 wounds and opponent showed me as dices must be thrown: nerve 10 reroll 11 and, 11 reroll 11. Fast, sad end 2:18.
III. Battle ransack
Forces of Abyss: Bloodmasque, efreet, 2 dogs, 3 regiment of horsemen, regiment fleshling, 2 Archfields, Unleash the hounds formation
The Corsairs vanguard and shoot down horsemen in the middle, heavy line sat between two forests on 3 point objective. The flyers moved on my right wing and kill dogs. In the second round corsairs kill efreet with help of mage and second horsemen with skyriders. Fields attacked rhinos and left ancients sides, both thanks to forests they were not successful. In countercharge I broke them both. In two following round I wipe all his units. 19:1.
Thoughts
- Inspiration of the Ancients: really family gold! I every moment of tourney I had reroll for nerve dices for every unit. CL is multifunctional: hunter, supporter (thanks his mount he was able to return to main line, where he helped with rallying), or little tarpit (he could hold average cavalry troop, or infantry regiment and sometimes killed them).
- Crew of the Ember's Dance: I see big potential in those guys. With average shooting and with support of Firebrand they can kill in one round nearly everything. Of course its a problem found a place for shooting of all 35 gun-shots, but also two units are enough for serious damage. It nice when opponent charge one, or two of them – you have still 20 flanking attacks with CS1 and fresh second heavy line behind corsairs. To the tournament, because I don’t play them before, was going with simple strategy, which I used here, but I want develop more ideas about them
- Kaisenor lances: I don’t know, maybe I cant use them right, but I was very discontented with this unit. Its role was be a connecting link between middle and fast wing, situationally help where it was need. I'm thinking of a change maybe for GFE (with/or without surge), or FE horde (without surge – no point simply), or tyrants, points form little items and beast blade.
Some photos from my battles and tourney is possible to find here:
https://www.facebook.com/pg/Wars-of...56/photos/?tab=album&album_id=396198511148476
I was only salmander there and therefore all lizards on tables are mine
My list:
2x ancient regiment (healing brew)
3x corsairs
1 x Ancient on rhinos horde (staying stone)
1 x Kaisenor lancers (fire oil)
1 x skyraiders horde (jar)
1 mounted CL
1 mage (shroud of saint)
1 Firebrand
1 x skylord (beast slayer blade)
Formations: Inspiration of the Ancients, Crew of the Ember's Dance
The biggest problem of my army is my head, I play this army first time at this tourney and as, I played last battle circa before half of year, I made some memory mistakes, which knocked me down to 6th. place.
I wanted to play corsair formation, mainly because I like that idea, but also I was thinking (and still think) they can be very good. My first idea was simple – throw them all against the strongest unit, and shot it down at the start of game, and then use them as chaff, or flanking unit for second line killers (Ancient-Rhinos-Ancient), which are supported by priest and kainsenors. Cavalry also support shooty wing (skyraiders with skylord). CL hold the second, refused flank, kill heroes and machines. And help on the middle – corsairs nerve -/14 in ideal.
Since I am not so great with quill as Itep, so I will by brief in report.
I. Battle dominate
Undead: mix of infantry hordes (2 x trolls, zombies, skeletons, werewolves) regiments (wraits, wights, soul reavers), 3 heroes with lot of shambling a one revenant cavalry regiment.
At the beginning of the game corsair (only two units) units nearly kill reavers, but all pirates were killed in opponent round. Game was relatively balanced, I hold the middle for long time by killing his units in counterchages, but first memory false – flyers from my right wing in his shambling units rear (such a great opportunity :-/) – dead in one round, and his right wing, which was hold on the bay by those unhappy fliers, quickly came to middle to support his centre and take a day – 3:17.
II. Battle loot
Dwarves: 3 regiment of ironguards with dogs, 2 hordes of elementals, 1 greater elemental, 1 regiment of rangers, 2 organs, king on large beast and 3 support heroes for elementals and organs.
After vanguard moves directly to greater elemental and organs, opponent win first round and organs started their work. But thanks Firebrand, forest and CL corsairs kept the line and in my turn they shoot down the greater elemental. Flyers and CL went warily around enemy line, and successfully destroyed organs and 2 heroes. Meanwhile Rhinos attack one of elementals and ancients with kaisenors take second. Nice situation – both earth hordes stayed without problem, mainly thanks my nerve dices. In countercharge elementals scored 12 and 10 wounds and opponent showed me as dices must be thrown: nerve 10 reroll 11 and, 11 reroll 11. Fast, sad end 2:18.
III. Battle ransack
Forces of Abyss: Bloodmasque, efreet, 2 dogs, 3 regiment of horsemen, regiment fleshling, 2 Archfields, Unleash the hounds formation
The Corsairs vanguard and shoot down horsemen in the middle, heavy line sat between two forests on 3 point objective. The flyers moved on my right wing and kill dogs. In the second round corsairs kill efreet with help of mage and second horsemen with skyriders. Fields attacked rhinos and left ancients sides, both thanks to forests they were not successful. In countercharge I broke them both. In two following round I wipe all his units. 19:1.
Thoughts
- Inspiration of the Ancients: really family gold! I every moment of tourney I had reroll for nerve dices for every unit. CL is multifunctional: hunter, supporter (thanks his mount he was able to return to main line, where he helped with rallying), or little tarpit (he could hold average cavalry troop, or infantry regiment and sometimes killed them).
- Crew of the Ember's Dance: I see big potential in those guys. With average shooting and with support of Firebrand they can kill in one round nearly everything. Of course its a problem found a place for shooting of all 35 gun-shots, but also two units are enough for serious damage. It nice when opponent charge one, or two of them – you have still 20 flanking attacks with CS1 and fresh second heavy line behind corsairs. To the tournament, because I don’t play them before, was going with simple strategy, which I used here, but I want develop more ideas about them
- Kaisenor lances: I don’t know, maybe I cant use them right, but I was very discontented with this unit. Its role was be a connecting link between middle and fast wing, situationally help where it was need. I'm thinking of a change maybe for GFE (with/or without surge), or FE horde (without surge – no point simply), or tyrants, points form little items and beast blade.
Some photos from my battles and tourney is possible to find here:
https://www.facebook.com/pg/Wars-of...56/photos/?tab=album&album_id=396198511148476
I was only salmander there and therefore all lizards on tables are mine