• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS TQ creators will

Ripperdactyl

forlustria

Well-Known Member
Messages
479
Likes Received
370
Trophy Points
63
So do the units only get the benefit of this while within 8 of the steg. Or do they only have to be in range when its activated
 
So do the units only get the benefit of this while within 8 of the steg. Or do they only have to be in range when its activated

They only have to be in range when it's activated.
 
So do the units only get the benefit of this while within 8 of the steg. Or do they only have to be in range when its activated
Note it was errata'd so it is declared in the charge phase and lasts to the next charge phase. So you'll want to stay in range anyway.. Healing happens map wide and even when the engine or trog is dead.
 
So you'll want to stay in range anyway..

Given that the rule has been cleared, we could discuss about this.
A Tunderquake with double ark bastiladon and EOTG is made to form a compact block to shred enemies in melee, so that would resolve the problem.
 
Given that the rule has been cleared, we could discuss about this.
A Tunderquake with double ark bastiladon and EOTG is made to form a compact block to shred enemies in melee, so that would resolve the problem.

The "snake wall" list (there is a thread about it) apparently works well, yeah.
 
I did listen to a podcast the other day that stated that ”creators will” do not work in the shooting phase. I cant se any reason why it should not. Have I missed something?
 
I did listen to a podcast the other day that stated that ”creators will” do not work in the shooting phase. I cant se any reason why it should not. Have I missed something?

Creator's will is declared at the beginning of the combat phase so it doesn't work in your FIRST shooting phase. ;)
 
Back
Top