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AoS Thunderlizard 2k with Skink blob

Carnasaur

Nart

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Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghur
- Grand Strategy: Beast Master
- Triumphs: Inspired

Leaders
Slann Starmaster (265)*
- Spell: Celestial Equilibrium
Engine of the Gods (265)*
- Artefact: Amulet of Destiny (Universal Artefact)
- Universal Prayer Scripture: Curse
Skink Starseer (145)*
- Artefact: Fusil of Conflaguration
- Spell: Celestial Harmony
Skink Starpriest (130)**
- Spell: Hand of Glory
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Stegadon with Skink Chief (305)**
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Mount Trait: Beastmaster
- Weapon: Skystreak Bow

Battleline
30 x Skinks (225)***
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
10 x Skinks (75)*
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)**
- Meteoric Javelins Celestite Daggers & Star Bucklers

Units
5 x Chameleon Skinks (115)***

Behemoths
Bastiladon with Solar Engine (235)

Endless Spells & Invocations
Geminids of Uhl-Gysh (80)

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 107
Drops: 11

I wasn't around for a while, but coming back for a local tournament. Expect pretty competitive meta. I experimened with new stuff a bit and didn't find a list which would satisfy me. So the experiments are going on.

The main point of the list is to stack debuffs on enemy unit and focus-fire it away from the table. Control Fate for -1 save, Curse for mortal wounds on 6 and Geminids to deny both All-out Defense in shooting phase and Unleash Hell on chares. 30 skinks with starvenom should deal quite a bit damage to a target with so much debuffs. Maybe, this will be enough to take down even Gotrek himself. They'll also serve as a screen for alpha-strike lists like Beastclaw Raiders. Chameleons just to fullfill last 120 pts. I could take salamander too, but this would deny me triumph for sure. They can grab an objective left alone and apply some more pressure.

Obvious weakness of the list is that it relies quite a bit on random effects. None of the debuffs is going off for granted. But each of them is quite a nice thing. I would love to have Astrolith or another priest, but, unfortunately, this will force me to take basic stegadon instead of chief, losing quite a bit of potential. It also not so much about long range threat as, say, dual bastiladon. But tons of mortal wounds and low saves on tough to crack enemy units wins for me.

Any feedback would be appretiated.
 
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