Kroxigor
Lawot
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My buddy has just picked up Skaven, and I've challenged him to a Red Host vs. Clan Pestilens match-up. In a "normal" game, I would never field Tehenhauin, and probably wouldn't field Jungle Swarms or an Ark of Sotek, either. But what other chance? Knowing that he'll be limited to Slaves, Clanrats, Plague Monks, and Lord Skrolk (maybe there's a few others - Poisoned Wind Globadiers?) gives me a big advantage, maybe enough to offset the somewhat unplayable Combat Skink Wizard that Tehenhauin is.
So I'm going for a list that balances true-to-fluff unit choices, functionality and fun.
Lords
Tehenhauin, the Prophet of Sotek
Heroes
Skink Priest
Lvl 2 Beasts
Dispel Scroll
Skink Priest
Lvl 2 Beasts
Skink Chief
BSB
Armor of Destiny
blowpipe
shield
Core
3 x 10 Skink Skirmishers
Skinks x 24
Full Command
Hatred (Red Host, after all)
Kroxigors x 3
Special
Chameleons x 8
Jungle Swarms x 6
Bastiladon with Ark of Sotek
Bastiladon with Ark of Sotek
Rare
Ancient Steg with Engine of the Gods
Things I'm thinking about:
- No Salamanders. They're not mentioned in the Red Host stories, but they're also lots of fun against Skaven.
- Are the Krox necessary? I'd usually be concerned about the A-Bomb, but without that...maybe just more Skinks? On the other hand, the Krox bring 9 Attacks from the second rank; Skinks deployed 6-wide bring 6.
- I'm going with 3 Beasts Priests to ensure that I get the Strength and Toughness buffs for Tehenhauin, plus...it'd be fun to run a Priest up the flank, then turn him into a Great Fire Dragon. But Heavens is awesome, too.
Thoughts?
So I'm going for a list that balances true-to-fluff unit choices, functionality and fun.
Lords
Tehenhauin, the Prophet of Sotek
Heroes
Skink Priest
Lvl 2 Beasts
Dispel Scroll
Skink Priest
Lvl 2 Beasts
Skink Chief
BSB
Armor of Destiny
blowpipe
shield
Core
3 x 10 Skink Skirmishers
Skinks x 24
Full Command
Hatred (Red Host, after all)
Kroxigors x 3
Special
Chameleons x 8
Jungle Swarms x 6
Bastiladon with Ark of Sotek
Bastiladon with Ark of Sotek
Rare
Ancient Steg with Engine of the Gods
Things I'm thinking about:
- No Salamanders. They're not mentioned in the Red Host stories, but they're also lots of fun against Skaven.
- Are the Krox necessary? I'd usually be concerned about the A-Bomb, but without that...maybe just more Skinks? On the other hand, the Krox bring 9 Attacks from the second rank; Skinks deployed 6-wide bring 6.
- I'm going with 3 Beasts Priests to ensure that I get the Strength and Toughness buffs for Tehenhauin, plus...it'd be fun to run a Priest up the flank, then turn him into a Great Fire Dragon. But Heavens is awesome, too.
Thoughts?