I've just returned to Warhammer and have decided to pick up my beloved Lizardmen once more. I left them behind last book because I found myself unable to write different lists and got really bored. I was hoping things might have changed with the latest book, but lo and behold, I've fallen into the same dull trap.
I started looking around for inspiration, I want to tread that middle ground of having an army that can compete, but not at the expense of fun or 'cool' factor.
My crutches are:
Slann in T Guard
2 units Saurus
1-2 Priests
Salamanders
This inevitably ends up being most of my lists, leaving me little to play with in terms of monsters or new units I might not have tried before.
Any advice on how to ditch a crutch or inject a bit of originality into a Lizardmen list?
I started looking around for inspiration, I want to tread that middle ground of having an army that can compete, but not at the expense of fun or 'cool' factor.
My crutches are:
Slann in T Guard
2 units Saurus
1-2 Priests
Salamanders
This inevitably ends up being most of my lists, leaving me little to play with in terms of monsters or new units I might not have tried before.
Any advice on how to ditch a crutch or inject a bit of originality into a Lizardmen list?