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AoS THE Great Skink Line

Skink
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Lots of Skins backed by Dread Saurians and an Engine of the Gods for an extreme effect of first blocking the enemie's ability to grab an area, saving for ripping through MASSIVE, healing beasts with -1 damage per attack ( min 1 ) AND the ability to spam sheer numbers over points.

Allegiance: Seraphon
- Constellation: Thunder Lizard
Mortal Realm: Ghyran

Leaders
Engine of the Gods (260)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration

Battleline
40 x Skinks (240)
- Meteoric Javelins Celestite Daggers & Star Bucklers
40 x Skinks (240)
- Meteoric Javelins Celestite Daggers & Star Bucklers
40 x Skinks (240)
- Meteoric Javelins Celestite Daggers & Star Bucklers

Behemoths
Dread Saurian (510)
Dread Saurian (510)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 202

I guess what makes sense is to run EoG and Dread Saurians first, and skinks second. A very direct, simple strategy.
 
EoTGs can be replaced for a Slann Starmaster for equal points. This allows for actual Spells.

BTW shout out for Lizard Wizard for being a really professional moderator.
Hes a lovely person. Solid swap out for slann which in itself makes your dreads tankier vs spells. I'd love to see a bat rep for this build
 
D'aw shucks, Thanks for the Shout out. More importantly I LOVE THIS LIST!

I think I would bring two Starpriest over a Slann or EotGs though. Just to give your Skinks some teeth. Honestly though. Skink spawm with Dreads gives your opponent a lot of threats to multitask.
 
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