Anyone else dissapointed by the anvil of apotheosis? I've been looking at it and the internal balance is all over the place. Just looking at the templates for the various factions you can easily spot massive discrepancies:
Grots are the single worst 3-point template, with only the skeleton having 1 worse stat (movement, the skeleton is still better in every other aspect), every other template has better or equal stats.
Skink costs 4 points, yet it has a worse stat-line than the 3 point heroes (only it's movement is good, aside from movement its basicly a grot )
In general the template stats do not appear to follow any logic based on their point-costs. A dragon oger is "only" 7 points more expensive than a grot, but upgrading a grot to have the same stats would cost you 13 points.
Stuff like the mounted beast upgrade does not take into account the stats your hero gets from their template, which means a skink pays 8 points for 2 wounds and some attacks, while a skeleton would also get 4" extra movement for the same cost
There's no upgrades for extra spellcasts, prayers, command abilities, which is rather a dissapointment
There's only 2, fairly basic, prayers & command abilities available (on the other hand there's 4 spells and 3 of those are actually quite interesting)
several of the weapons are just flat out worse than others:
Sword: 1" 3/3+/4+/-/1 costs 1 point
Axe: 1" 3/4+/3+/-1/1 costs 1 point
Why would I ever take a sword?
it's just kind of all over the place.
I wanted to see if I could homebrew something that'd take out the worst of it, especially adding some prayers and the like for some variation. But the basic templates are already such a mess that this is ridiculously difficult. So now I'm simply trying to figure out what can be used to explain this. As a result I have the following questions:
Why do a skink & grot have such terrible templates compared to the others with the same point cost? What is supposed to make up for their lack of stats? Is there an assumed powerboost from allegiance abilities or something I'm missing?
What is the logic behind a template costing X points? A saurus having 6 wounds, a 4+ save and 5" move is similar to a Mordant with 6 wounds a 5+ save and 4" move. Both +1 to save and +1" to move costs 2 points so these two being 6 points is fine they're fairly comparable. But why is a saurus only 3 points more expensive than afformentioned grot? The saurus has 2 extra wounds, +2 to saves and a better bravery. Based on their own upgrade system the difference in points should be larger.Similarly, why is a dragon oger only 7 points more expensive than the grot when it should be 13 points?
Anyone have any ideas? Or has this simply been such a rush-job that even as a framework to further homebrew upon it isn't all that usefull?
well a saurus can't be either a wizard or a priest putting down it's job potential by quite a bit that and foot hero stats aren't really what makes them good. another thing it might be is that goblins do not benefit nearly as much from the support options that anvil provideds hence cheaper then skinks who do.
or we can simply understand that under normal circumstances GW is often shoddy at their job and with the current 40K thing distracting them its worse then normal
or we can simply understand that under normal circumstances GW is often shoddy at their job and with the current 40K thing distracting them its worse then normal
another thing it might be is that goblins do not benefit nearly as much from the support options that anvil provideds hence cheaper then skinks who do.
Although that might explain why the skink is relativly expensive, as especially the spells are relativly good for us, but that doesn't explain why the grot just as expensive as the aelf who's literally just better in every way. Or any of the other point discrepancies.
or we can simply understand that under normal circumstances GW is often shoddy at their job and with the current 40K thing distracting them its worse then normal
Quite possibly, but even by GW standards this is halfassed. They could at least have made the templates consistent with their own upgrade tables. Isn't that kind of the bare minimum?
Battletome Entry: 250pts
Move 10"/ | Wounds 12 | Save 4+ | Bravery 8
Ranged:
- Sunbolt Gauntlet: 18" | D6 | 3+ | 4+ | -1 | 1
Melee:
- Sunstone Spear: 2" | 3 | 3+ | 3+ | -1 | 3
- Clawed Forelimbs: 2" | 2 | 3+/ | 3+ | - | 2
- Massive Jaws: 2" | 3 | 4+ | 3+ | -1 | 5/
Abilities:
- Blazing Sunbolts (+1 to wound rolls with Sunbolt Gauntlet vs CHAOS DAEMONS)
- Blood Frenzy (can run and charge after slaying at least one model in game)
- Cold Ferocity (exploding dice on 6s to hit)
- Pinned Down (+1 to hit with Massive Jaws vs models with <=7 wounds)
- Terror (-1 bravery to enemies within 3")
- Wrath of the Seraphon (+1 to hit for selected friendly saurus unit within 18")
Anvil Equivalent: 490pts/[420pts]
Saurus (60pts)
Carnosaur (Gargantuan Beast) (+150pts)
Move 10"/ | Wounds 14[-2] | Save 4+ | Bravery 8 (+0pts)/[-20pts]
Ranged:
- Sunbolt Gauntlet (Bow): 18" | 2+1 | 4++1 | 4+ | -+1 | 2[-1] (+80pts)/[+60pts]
Melee:
- Sunstone Spear (Spear): 2" | 3 | 4++1 | 4++1 | -+1 | 1+2 (+110pts)
- Clawed Forelimbs (Claws): 2" | 6/+1 | 4++1 | 3+ | -1[-1] | 2 (+40pts)/[+20pts]
- Massive Jaws (Maw): 2" | 2+1 | 3+[-1] | 3+ | -2 | 4/ (+10pts)/[+0pts]
Abilities:
- Cold Ferocity (Frenzy) (exploding dice on 6s to hit) (+30pts)
- Terror (-1 bravery to enemies within 3") (+10pts)
- Wrath of the Seraphon (Lead the Attack) (+1 to hit for selected friendly unit within 18") (+0pts)
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