Jungle Swarm
slannsupreme
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Lords 975
Slann lore of death
Becalming Cogitation
Resevoir of eldritch energy
Soul of Stone
Harrowing scrutiny
Harmonic convergence
channeling staff
Cube of Darkness
Oldblood
Carnosaur
Bloodroar
loping stride
sword of strife
talisman of preservation
other tricksters shard
Heroes 160
Skink priest lvl 2 (lore of Heavens)
dispel scroll
cloak of feathers
core 640
20 saurus hw/s
full command
20 saurus hw/s
full command
10 Skink Skirmishers
10 skink skirmishers
Special 325
20 temple guard
full command
Banner of discipline
rare 250
Ancient Stegadon
sharpened horns
I have a large portion of my army causing terror; 3 monsters and my slann's unit. Lore of death to help take care of those nasties like hellpits and Chimeras with spirit leech or to snipe warmachines by casting through the flying skink priest. Also frees up the slann to get into combat with whatever ive weakened with magic. Stegadon to help grind through monstrous infantry and the like or the hopefully weakened monsters that reach my lines. An idea i had that i thought would work really well together was getting doom and darkness with the death lore and subtracting 3 leadership from a unit which remains in play which would allow my carnosaur lord to charge that unit and apply the 3d6 terror test take the highest and if they pass then the fear test still to come. QUESTION when a unit is taking multiple charges from terror causers do they take mutiple terror tests for each charge reaction they make against each terror causer?
Slann lore of death
Becalming Cogitation
Resevoir of eldritch energy
Soul of Stone
Harrowing scrutiny
Harmonic convergence
channeling staff
Cube of Darkness
Oldblood
Carnosaur
Bloodroar
loping stride
sword of strife
talisman of preservation
other tricksters shard
Heroes 160
Skink priest lvl 2 (lore of Heavens)
dispel scroll
cloak of feathers
core 640
20 saurus hw/s
full command
20 saurus hw/s
full command
10 Skink Skirmishers
10 skink skirmishers
Special 325
20 temple guard
full command
Banner of discipline
rare 250
Ancient Stegadon
sharpened horns
I have a large portion of my army causing terror; 3 monsters and my slann's unit. Lore of death to help take care of those nasties like hellpits and Chimeras with spirit leech or to snipe warmachines by casting through the flying skink priest. Also frees up the slann to get into combat with whatever ive weakened with magic. Stegadon to help grind through monstrous infantry and the like or the hopefully weakened monsters that reach my lines. An idea i had that i thought would work really well together was getting doom and darkness with the death lore and subtracting 3 leadership from a unit which remains in play which would allow my carnosaur lord to charge that unit and apply the 3d6 terror test take the highest and if they pass then the fear test still to come. QUESTION when a unit is taking multiple charges from terror causers do they take mutiple terror tests for each charge reaction they make against each terror causer?