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AoS Terradons sunleech or starstrike?????

I am glad I magnetized my Terradons, because like you said, the Javelin option actually got better due to the new summoning rules.
Terradons make a great harassment unit. They do enough damage so the enemy cannot ignore them, and when you summon them he knows that he has to attack them rather quickly or face the possibility of them dropping mortal wounds on his units.
That causes some enemies to make bad decisions, stuff like attacking them with way more stuff than necessary, moving important units out of position to attack them, or wasting other resources (like spells) on them.
And then if you do attack with them they are glass cannons and not quite as good as Rippers, but not that bad either.
 
And what do you think about making the leader a Master of the skies? Ive never had playing experience with them. But know you use them.

I feel like extra rerollable attacks help them dishing out damage, before they get killed in payback. Or would you really use an extra ranged attack?
 
Hi Guys,

This might be an old post. But couldnt find any newer ones. I was wondering what the general opinion would be about the weapon loadout, now with the new summoning in mind.

Im planning to summone mine. So with the 9” range I would go for Javelins, so you can shoot. Although, the reason I would summon them is too fly-over, drop builders and charge a unit. The ranges is just chip damage. And to shoot, you put them in charge range of the enemy.

Thinking of it, with the above in mind, I think making the leader a Master of the Skies. To give it some extra combat profile. Which can benedit from the swoop down ability. Doing an average extra wound. That, combined with the bolas and boulders would do an avarage of 16,4 wound rols. Or 8,2 wounds versus a 4+ save. Could be nice to kill a hero, or 4/5 of a liberator squad who than couldnt punch back.

Which loadouts do you use and why?
summoning actually didn't change much for terradons. A much bigger change is the change to how shooting works when in combat. Javalins with their larges range used to give the terradons the ability to harras a support hero hiding behind his troops. Although they'd be unlikely to kill said hero it did mean the hero should probably back away as a Lucky round of shooting could end up killing him.

However, this no longer works since now they can only shoot at a target they're in combat with. This removes the javalin's most important advantage.

Right now the loadouts have the following advantages:
Javalin: longer range when not in melee combat.
Fire bola: higher maximum damage, but also a bigger chance of being a dud and doing nothing
Skyblade: exact same damage potential as a bola per turn, but slightly better stats, less RNG & bonus against flyers.

At this point I'd say take a skyblade and bola's. Only bother with javalins if either you're desperate for that tiny bit of extra harrasement or if you find fire bola's to be a dud too often. Or you can take javalins on summoned terradons that you're not expecting to actually survive long enough to be able to fire their bola's or are banking on that first round of shooting for some reason.
 
summoning actually didn't change much for terradons. A much bigger change is the change to how shooting works when in combat. Javalins with their larges range used to give the terradons the ability to harras a support hero hiding behind his troops. Although they'd be unlikely to kill said hero it did mean the hero should probably back away as a Lucky round of shooting could end up killing him.

However, this no longer works since now they can only shoot at a target they're in combat with. This removes the javalin's most important advantage.

Right now the loadouts have the following advantages:
Javalin: longer range when not in melee combat.
Fire bola: higher maximum damage, but also a bigger chance of being a dud and doing nothing
Skyblade: exact same damage potential as a bola per turn, but slightly better stats, less RNG & bonus against flyers.

At this point I'd say take a skyblade and bola's. Only bother with javalins if either you're desperate for that tiny bit of extra harrasement or if you find fire bola's to be a dud too often. Or you can take javalins on summoned terradons that you're not expecting to actually survive long enough to be able to fire their bola's or are banking on that first round of shooting for some reason.


Doesnt the skyblade have a higher damage potential due to the swoop and beeing melee, so can potentiallt strike twice per turn?
 
Doesnt the skyblade have a higher damage potential due to the swoop and beeing melee, so can potentiallt strike twice per turn?
They both potentially do a max of 6 damage per turn, is what I meant. And yeah, better stats & swooping dive and anti-flyer mechanic make it better on average.
 
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