i had a BRILLIANT 750 point battle the other night. i went for a hoard army and had just loads of core and my general, a scar vet on foot. it was something id never tried before but I loved it, my everyone did super well, lots of ratties were squished (skaven are my most common enemy) and my 2nd block of saurus won "man of the match". they got slowly ratling gunned down till there was only the command team and 1 guy left, and then they NEVER TOOK ANOTHER WOUND and those 4 saurus went on to win me the match 
so here was my army list, i focused on core and didnt do much with my hero...
hero = scar vet on foot, halb, always stikes first, and light armour
core = 19 saurus with spears and com team
20 saurus with spears and com team
14 skink skirmishers and brave (these guys took our the enemy warlord before he even saw battle)
im super happy with my force, and want to build on it for my next 1k battle.
im faced with a terrible choice though, i decided to upgrade the scar vet to an oldlood (he deserves it) and give im the frog tally for poison attacks. so he's allot more epensive and i dont have much room left.
my choices are 1) add 2 sallys with 4 handlers each (my sallys never do well with only 3) id run em as 2 seperate units for manouverability, and then i have points left over to add 2 skinks in making em 16 skinks for 1004 points.
OR 2) take tehe, miss the sallys, and add 3 skirmishers.
tehe is a sudo character we have made, he's 150 points for a skink priest, lvl 2 wiz, with an extra spell from the plaque of tepok and the staff of the lost sun. he's got a backstory and his equipment never changed
i dont know what to do, im leaning more towards the sallys cos Tehe might not even get any offensive spells. but sallys pluss my bad rolls = no fire and just dead skinks... but then again Tehe has no self preservaton and usualy blows himself up while he rains comets or chain lighning down on the enemy...
any suggestions?
so here was my army list, i focused on core and didnt do much with my hero...
hero = scar vet on foot, halb, always stikes first, and light armour
core = 19 saurus with spears and com team
20 saurus with spears and com team
14 skink skirmishers and brave (these guys took our the enemy warlord before he even saw battle)
im super happy with my force, and want to build on it for my next 1k battle.
im faced with a terrible choice though, i decided to upgrade the scar vet to an oldlood (he deserves it) and give im the frog tally for poison attacks. so he's allot more epensive and i dont have much room left.
my choices are 1) add 2 sallys with 4 handlers each (my sallys never do well with only 3) id run em as 2 seperate units for manouverability, and then i have points left over to add 2 skinks in making em 16 skinks for 1004 points.
OR 2) take tehe, miss the sallys, and add 3 skirmishers.
tehe is a sudo character we have made, he's 150 points for a skink priest, lvl 2 wiz, with an extra spell from the plaque of tepok and the staff of the lost sun. he's got a backstory and his equipment never changed
i dont know what to do, im leaning more towards the sallys cos Tehe might not even get any offensive spells. but sallys pluss my bad rolls = no fire and just dead skinks... but then again Tehe has no self preservaton and usualy blows himself up while he rains comets or chain lighning down on the enemy...
any suggestions?