Skaven Slave
Mahtis
Clan Skryre
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Hello everyone, our gaming community is going to have a tag team tournament next year and me and my dwarf friend (not really a dwarf, just plays dwarfs) has teamed together! The tournament is going to have some comps (that affects the most in my opinion are the unit size limitation of 40 units and max 450 point unit.
We have fluffy list cause we have a special character in it (and for fun) so it may not be optimal, but little feedback on some things would be appreciated.
I'll post a full fluff in the fluff section, but in short, Tetto'eko has a prophesy of dwarfs helping out destroying the chaos moon. He travels to the old world to meet long lost lizardmens, who has contact with local dwarfs. The dwarfs agree to help out for gold Tetto'eko promises them.
The lizards army list:
Slann: Lore of metal, loremastery, dispel scroll
Tetto'eko
35 skinks with 4 kroxigor
6 terradons
10 skink skirmishers
The dwarf army list (as I remember)
2 master engineers
2x10 thunderes
2 gyrocopters
2 cannons
grudge thrower
What we both fear the most is poor defense against magic and shooting, we tested out different units against the skroxigor unit and it managed to hold most of the time. We even tested having unit of 6 irongut ogres charging with a total of 10 or more so it did lot's of impact hits. Combat ended in victory of skroxigors, killing all but 1 irongut.
What do you think, does this have a winning chance, or should there be some changes?
We have fluffy list cause we have a special character in it (and for fun) so it may not be optimal, but little feedback on some things would be appreciated.
I'll post a full fluff in the fluff section, but in short, Tetto'eko has a prophesy of dwarfs helping out destroying the chaos moon. He travels to the old world to meet long lost lizardmens, who has contact with local dwarfs. The dwarfs agree to help out for gold Tetto'eko promises them.
The lizards army list:
Slann: Lore of metal, loremastery, dispel scroll
Tetto'eko
35 skinks with 4 kroxigor
6 terradons
10 skink skirmishers
The dwarf army list (as I remember)
2 master engineers
2x10 thunderes
2 gyrocopters
2 cannons
grudge thrower
What we both fear the most is poor defense against magic and shooting, we tested out different units against the skroxigor unit and it managed to hold most of the time. We even tested having unit of 6 irongut ogres charging with a total of 10 or more so it did lot's of impact hits. Combat ended in victory of skroxigors, killing all but 1 irongut.
What do you think, does this have a winning chance, or should there be some changes?