This kind of spun off from the vs. Ogres thread - what provides a more robust survivability to our units; Light or Life?
Lore of Life is the obvious choice at first glance, with its toughness boosting and regeneration buffs. But I played a game using Light for the first time last night where the WS aspect really came to the fore. At one point I won combat against a really nasty unit of Ushabti simply because I was WS 10 with a -1 penalty to be hit in cc for that phase due to Pha's Protection and Speed of Light. Against higher WS units you could also throw in Iceshard Blizzard and be really hard (or maybe even impossible) to hit.
So is it better to try for the stacking hit penalties, or just be really hard to wound? What have your experiences been? I'm starting to think Light is almost (as?) good, with the increased damage output making up any difference.
Lore of Life is the obvious choice at first glance, with its toughness boosting and regeneration buffs. But I played a game using Light for the first time last night where the WS aspect really came to the fore. At one point I won combat against a really nasty unit of Ushabti simply because I was WS 10 with a -1 penalty to be hit in cc for that phase due to Pha's Protection and Speed of Light. Against higher WS units you could also throw in Iceshard Blizzard and be really hard (or maybe even impossible) to hit.
So is it better to try for the stacking hit penalties, or just be really hard to wound? What have your experiences been? I'm starting to think Light is almost (as?) good, with the increased damage output making up any difference.