Jungle Swarm
Dorgicus
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Hello all,
I'm a player who has played LM a lot in 6th and who has kept playing 6th well into even 8th. Recently I made the jump to switch to this edition and I figured I should check out some forums.
I've been stalking the place a li'l bit and read some of the writeups here and there, but I'm still a bit lost on the new rules on occasion.
So in short: I'm pretty sure this is far from an optimal list as I am probably far too influenced by how much I've played 6th and not having played many games in 8th yet. Hope you can guide me into the right direction. Cheers!
The list - 2000 pts
Slann - BSB, skavenpelt banner, focus of mystery, becalming cogitation, harmonic convergence, channeling staff
Tetto'eko
Scar-vet - Carno, swiftstride
characters : 497.5ss
20 saurus - spears, full comm
20sk/2kr skrox - poisoned, standard, tetto joins this for an 8x4 unit
20 temple guard - full comm, razor standard, slann joins this for a 6x4 unit
bastiladon
non-chars : 502.5ss
total : 2000pts
General Idea
It's a somewhat shooty army able to march out. Shooty by it's basti and high amount of long range magic, later on with the javelins. The Carno-vet will be in the weakest flank. The idea is to get as many units in combat as quick as possible and then flank charge and hopefully overrun with the carno from combat to combat.
Pretty simple tactic but I guess it could be decent, yeah? Should destroy enough mobs in a unit to make them lose that new stubborn rule from having more ranks.. unless they bring a big deathstar in which case I'd just blow everything on that unit shooty-wise in the start to cancel that out. I have fiery convocation anyway.
Obviously my TG will be pretty heavy hitters for me here, hopefully heavy enough. The skrox can always reform to have a ton of ranks, if needed and I believe there's enough target saturation as well.
What tips have ya got for me, Lustria? (with motivation as to why to make the changes, please
)
P.S. Just so I am certain of the rules, Slann and Tetto can cast in combat right? (just no magic missiles / direct damage into combat fx)
Ofcourse I'd likely have Tetto leave the unit before a charge, if possible. Not the slann due to his banner, though.
Thanks!
/Dorgicus
I'm a player who has played LM a lot in 6th and who has kept playing 6th well into even 8th. Recently I made the jump to switch to this edition and I figured I should check out some forums.
I've been stalking the place a li'l bit and read some of the writeups here and there, but I'm still a bit lost on the new rules on occasion.
So in short: I'm pretty sure this is far from an optimal list as I am probably far too influenced by how much I've played 6th and not having played many games in 8th yet. Hope you can guide me into the right direction. Cheers!
The list - 2000 pts
Slann - BSB, skavenpelt banner, focus of mystery, becalming cogitation, harmonic convergence, channeling staff
Tetto'eko
Scar-vet - Carno, swiftstride
characters : 497.5ss
20 saurus - spears, full comm
20sk/2kr skrox - poisoned, standard, tetto joins this for an 8x4 unit
20 temple guard - full comm, razor standard, slann joins this for a 6x4 unit
bastiladon
non-chars : 502.5ss
total : 2000pts
General Idea
It's a somewhat shooty army able to march out. Shooty by it's basti and high amount of long range magic, later on with the javelins. The Carno-vet will be in the weakest flank. The idea is to get as many units in combat as quick as possible and then flank charge and hopefully overrun with the carno from combat to combat.
Pretty simple tactic but I guess it could be decent, yeah? Should destroy enough mobs in a unit to make them lose that new stubborn rule from having more ranks.. unless they bring a big deathstar in which case I'd just blow everything on that unit shooty-wise in the start to cancel that out. I have fiery convocation anyway.
Obviously my TG will be pretty heavy hitters for me here, hopefully heavy enough. The skrox can always reform to have a ton of ranks, if needed and I believe there's enough target saturation as well.
What tips have ya got for me, Lustria? (with motivation as to why to make the changes, please
P.S. Just so I am certain of the rules, Slann and Tetto can cast in combat right? (just no magic missiles / direct damage into combat fx)
Ofcourse I'd likely have Tetto leave the unit before a charge, if possible. Not the slann due to his banner, though.
Thanks!
/Dorgicus