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Hookadoodle
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Hello, I am thinking of starting tomb kings and wondered what everyone thought about them and what I generally need...
Hookadoodle said:Do you know if there going to have a new edition (?) soon and a new rulebook?
strewart said:They are a very fun army and can have some truly unstoppable magic phases in larger battles since they don't rely on power dice at all.
strewart said:All the character know all the incantations by the way.
Not exactly. There are 4 incantations, Priests (and High Priests) know all 4. Tomb Kings and Princes know the movement and attack incantations but they are limited to a single D6 to cast. Priests use 2D6 and High Priests use 3D6. The spells automatically cast (even on a 1 or 2) and the rolled value is what is needed to dispel.Hookadoodle said:strewart said:All the character know all the incantations by the way.
So basically each character gets to choose x number of spells from their lore, roll a dice to determine what the other person needs to dispel, and boom it happens
And this happens every turn, there is no number of how many spells they can cast during a battle/ incatations they have in the game
bradsul said:Not exactly. There are 4 incantations, Priests (and High Priests) know all 4. Tomb Kings and Princes know the movement and attack incantations but they are limited to a single D6 to cast. Priests use 2D6 and High Priests use 3D6. The spells automatically cast (even on a 1 or 2) and the rolled value is what is needed to dispel.Hookadoodle said:strewart said:All the character know all the incantations by the way.
So basically each character gets to choose x number of spells from their lore, roll a dice to determine what the other person needs to dispel, and boom it happens
And this happens every turn, there is no number of how many spells they can cast during a battle/ incatations they have in the game