Hey guys.
I'm starting up Lizardmen and I just need a few opinions on a few things.
First of all I'll detail what models I've got so we can base recommendations on that for now. Bear in mind that none of them are assembled or painted.
24 x Skinks
24 x Saurus
10 x Temple Guard
8 x Cold One Cav.
1 x Skink Priest
3 x Salamander Hunting Pack
Basic questions are;
Should I go with Spears or hand weapons on my 24 Saurus?
I know this has been asked countless times but I'm asking what suits more to my play style. I'm not particularly good at manouvering units if I'm honest, I'm still a fairly new player and my other army is Ogres which are difficult to manouvre well IMO and thus I've not really developed that skill yet. Therefore I was thinking of going down the spear route for my first unit (6 x 4), as I'm not gonna be getting off the charge often, so the extra attacks may come in useful at the expense of the parry save (also I think Saurus are durable enough against most armies due to their T4 and 4+ AS).
J&S or blowpipes on my Skirmishers?
Again I know this has been asked many a time but once again I'm asking you guys if you think my choice suits my logic. First off I'm not a fan of 7+ to hit and beyond. I have a tough enough time getting 6's as it is without having to then get another 4+! I also like to be safe in the knowledge that a 6 to hit is poisoned whereas 7 to hit and beyond isn't poisoned. Also factor in that I like every unit I have to have some kind of save if possible and I think the J&S is more suited to me?
Scar-Vet on Cold One, viable?
I'm just wondering if a Scar-Veteran on Cold One is viable to run alongside a 5 man Cold One unit (with musician only) to make a hard hitting 'fast response' unit. I know Cold Ones are generally seen as overpriced and I do agree, but I do think they could come in useful at times as they're fairly fast, have pretty good armour saves and could hit quite hard. In small games the only thing I worry about is that this model would be my General in lower point games and wouldn't be in the middle of my battleline. On the contrary he would be hard hitting and well armoured. Any thoughts on this guys?
Thanks for your time and sorry for the essay, I just want some opinions on my choices and reasons for said choices, before I get started!
Thanks again guys!
I'm starting up Lizardmen and I just need a few opinions on a few things.
First of all I'll detail what models I've got so we can base recommendations on that for now. Bear in mind that none of them are assembled or painted.
24 x Skinks
24 x Saurus
10 x Temple Guard
8 x Cold One Cav.
1 x Skink Priest
3 x Salamander Hunting Pack
Basic questions are;
Should I go with Spears or hand weapons on my 24 Saurus?
I know this has been asked countless times but I'm asking what suits more to my play style. I'm not particularly good at manouvering units if I'm honest, I'm still a fairly new player and my other army is Ogres which are difficult to manouvre well IMO and thus I've not really developed that skill yet. Therefore I was thinking of going down the spear route for my first unit (6 x 4), as I'm not gonna be getting off the charge often, so the extra attacks may come in useful at the expense of the parry save (also I think Saurus are durable enough against most armies due to their T4 and 4+ AS).
J&S or blowpipes on my Skirmishers?
Again I know this has been asked many a time but once again I'm asking you guys if you think my choice suits my logic. First off I'm not a fan of 7+ to hit and beyond. I have a tough enough time getting 6's as it is without having to then get another 4+! I also like to be safe in the knowledge that a 6 to hit is poisoned whereas 7 to hit and beyond isn't poisoned. Also factor in that I like every unit I have to have some kind of save if possible and I think the J&S is more suited to me?
Scar-Vet on Cold One, viable?
I'm just wondering if a Scar-Veteran on Cold One is viable to run alongside a 5 man Cold One unit (with musician only) to make a hard hitting 'fast response' unit. I know Cold Ones are generally seen as overpriced and I do agree, but I do think they could come in useful at times as they're fairly fast, have pretty good armour saves and could hit quite hard. In small games the only thing I worry about is that this model would be my General in lower point games and wouldn't be in the middle of my battleline. On the contrary he would be hard hitting and well armoured. Any thoughts on this guys?
Thanks for your time and sorry for the essay, I just want some opinions on my choices and reasons for said choices, before I get started!
Thanks again guys!