Quick example:
Heroes:
Scar vet
BsB, Gambler armor, shield -> 2+, 5++ and will add some punch to the saurus
(will go in the warriors)
Scar vet, general
Cold one, Armor of destiniy, heavy weapon, -> armor save 1+, ward 4++, strength 7. Godly at low point lvl.
Skink priest, lvl2,
beast + dispell scroll -> some magic protection and try to get amber spear, will make some holes in heavy target.
Core:
19 Saurus warrior, Full command, hand weapon + shield.
2 * 10 skinks skirmisher with javelins. Just to make little pin cushions out of warmachines, monsters with low save and redirect threats. Protect the skink priest in one of them at the beginning.
Special:
3 terradons riders. Drop rocks, hunt warmachines, redirect stuff away.
Rare:
1 salamander, extra handler. Because who doesn't like marshmallows.
This makes for a really mobile army, with lots of redirect, some tools in the magic phase, and heavy hitters in the form of kuraqs, with a solid core of saurus to hold everything together.
Using weissan on the saurus and pinning the enemy in combat, then counter charging on the flank or face with the mounted kuraq is a deadly combo at that army point size.
Best of luck.