Saurus
rothgar13
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Hey all,
I'm trying to get into Lizardmen, so I've read up on them a bit, asked a couple of questions here in the forum, and figured I should put up a list and work on it from there. Without further ado...
Starter List - 2500 points
Core - 669 points
39 Saurus Warriors, Full Command [Scar-Veteran with Crown of Command goes here]
3 x 10 Skink Skirmishers [Skink Priest goes in one of these]
Special - 800 points
3 x 5 Chameleon Skinks
35 Temple Guard, Full Command, Blood Statuette of Spite [Scar-Veteran with Armor of Destiny and Slann go here]
Rare - 150 points
2 x Salamander Hunting Pack
Heroes - 421 points
Saurus Scar-Veteran, Armor of Destiny, Shield
Saurus Scar-Veteran, Crown of Command, Dragonhelm, Light Armor, Luckstone, Shield
Skink Priest, Cube of Darkness, L2 Wizard [Lore of Heavens]
Lords - 460 points
Slann Mage-Priest, BSB, Cupped Hands of the Old Ones, Focus of Mystery, Standard of Discipline, The Becalming Cogitation, The Focused Rumination [Lore of Light]
Grand Total: 2500 points
The army is fairly basic in concept - I have 2 Hordes of Stubborn combat troops, plenty of Poisoned shooting, the infamous Slann magic engine, and some Salamanders on the side to help grind stuff down. I've opted for Lore of Light over Life in part because I have a lot of Saurus who get more mileage out of WS10/I10 than they do T6-8 and Regen 4-5+, and in part because this army would otherwise feature a big weakness to Ethereal because of the lack of magical attacks. The Saurus Warrior in the Slann unit can handle challenges, whereas the other is more of a support character for the unit. I did want to try and sneak some Terradon riders in there, but I ran out of points, and I don't think I'd run less than 2 units if I did choose to bring them.
Anyway, what do you guys think? Feedback welcome.
I'm trying to get into Lizardmen, so I've read up on them a bit, asked a couple of questions here in the forum, and figured I should put up a list and work on it from there. Without further ado...
Starter List - 2500 points
Core - 669 points
39 Saurus Warriors, Full Command [Scar-Veteran with Crown of Command goes here]
3 x 10 Skink Skirmishers [Skink Priest goes in one of these]
Special - 800 points
3 x 5 Chameleon Skinks
35 Temple Guard, Full Command, Blood Statuette of Spite [Scar-Veteran with Armor of Destiny and Slann go here]
Rare - 150 points
2 x Salamander Hunting Pack
Heroes - 421 points
Saurus Scar-Veteran, Armor of Destiny, Shield
Saurus Scar-Veteran, Crown of Command, Dragonhelm, Light Armor, Luckstone, Shield
Skink Priest, Cube of Darkness, L2 Wizard [Lore of Heavens]
Lords - 460 points
Slann Mage-Priest, BSB, Cupped Hands of the Old Ones, Focus of Mystery, Standard of Discipline, The Becalming Cogitation, The Focused Rumination [Lore of Light]
Grand Total: 2500 points
The army is fairly basic in concept - I have 2 Hordes of Stubborn combat troops, plenty of Poisoned shooting, the infamous Slann magic engine, and some Salamanders on the side to help grind stuff down. I've opted for Lore of Light over Life in part because I have a lot of Saurus who get more mileage out of WS10/I10 than they do T6-8 and Regen 4-5+, and in part because this army would otherwise feature a big weakness to Ethereal because of the lack of magical attacks. The Saurus Warrior in the Slann unit can handle challenges, whereas the other is more of a support character for the unit. I did want to try and sneak some Terradon riders in there, but I ran out of points, and I don't think I'd run less than 2 units if I did choose to bring them.
Anyway, what do you guys think? Feedback welcome.