I have had some time yesterday to play a battle for this line of battles
SCB Seraphon vs SCB Sylvaneth
Army #1
SCB Seraphon
- Scar-Veteran on Carnosaur
- General
- Warspear
- 1 unit of 8 Saurus Knights
- Drummer
- Starsrake icon
- 1 unit of 12 Saurus Warriors
- Drummer
- Starsrake icon
Battalion: Gul'Rok's Starhost
Army #2
SCB Sylvaneth
- Branchwych
- G
eneral
- Treelord
- 1 unit of 16 Dryads
Battalion: Sylvaneth Heartwood Host
The battlefield was the dinner table, the only obstacle an abandoned home and the battle plan until the end(last army Standing wins)
At forehand I want to apologize for the bad lighting, the battle was played at the last daylight.
Turn #1 Sylvaneth
Sylvaneth score the first turn, lining up for shooting in the next turn
Turn #1 Seraphon
Drawing all forces near. Getting the Scar-Veteran in charging distance. He fails the charge.
Turn #2 Seraphon
The Seraphon manage to score the double turn. This messed up the shooting advantage of the Sylvaneth.
The Scar-Veteran lines up in front of the Treelord to battle him in combat. The Saurus Knights cross over behind the Scar-Veteran to get ready for the charge on the Dryads. With the Warriors I made the mistake to run(what I should have done in the first turn) So the warriors are unable to advance to combat this turn, but they ran 6" nonetheless.
The Saurus Knights made a charge of 8", enabling them to encircle the Dryads.
The Scar-Veteran gets in combat with the Treelord. At the start of combat the Scar-Veteran uses his Command Ability
Saurian Savagery on the Saurus Knights so when hitting with their melee weapons on a 6 it counts as an additional hit. Combined with their own bonus of an extra damage to their Celestite Weapon, due to their charge this turn, makes them a potential nasty unit.
The Treelord is within 3" of the Knights so he picks the unit of Knights to use his
Groundshaking stomp on. It fails!
First to fight are the Knights, after all buffs they manage to kill off 4 Dryads with their Celestite Spears and 2 with their Snapping Jaws and another 2 with their Powerful Jaws rendering the unit in half.
The Treelord threw all of his attacks into the Scar-Veteran with no result whatsoever.
In return the Sar-Veteran dealt 5 damage
Also the Dryads weren't able to harm the Knights in any way
During the battleshock phase I initially forget that the Branchwych had not yet spend CP last turn so I took a battleshock test fot the Dryads what resulted in all remaining 8 models fleeing the battlefield

but luckily I then remembered and used the Command ability
Inspiring Presence to prevent the Dryads from making a battleshock test.
Turn #2 Sylvaneth
During the hero phase the Treelord healed back a wound and the Dryads gained back a fallen fellow.
During the hero phase the Branchwych casted
Unleash Spites successfully on an 8 and, being 9" within both the Warriors and the Knights, got to roll 8 dices for both units. Resulting in only one wound for the Knights.
After this the Branchwych moved back away to hopefully be able to aid the Treelord or Dryads in the upcoming turn.
Both the Treelord and the Dryads engaged in combat again.
The Treelord rolling of on the unit of Knights again to fight last, but failed again.
The Scar-Veteran uses his last CP on
Saurian Savagery for the knights.
The Dryads fight first and manage to kill the wounded Knight. The Scar-Veteran deals 2 additional damage to the Treelord, whom is returning attacks to deal the Scar-Veteran 3 damage.
Last but not least the Knights kill another 6 Dryads.
During the Battleshock phase
Inspiring Presence keeps the Dryads on the table for now.
The Saurus Knights pass the test with ease.
Turn #3 Seraphon
Seraphon win priority again and start to trap the Sylvaneth for probably a last combat phase.
The Warriors walk on to get within charging distance of the Branchwych and the Knights dive in to the Dryads.
The Warriors make a successful charge and fully encircle the Branchwych in double rows trying to deal maximum damage.
At the start of the combat the Treelord finally makes the
Groundshaking stomp so the Scar-Veteran will fight last. The Saurus Warrior are now within 18" of the Scar-Veteran and can benefit from the
Saurian Savagery.
The Warriors destroy the Branchwy. The Treelord finally manage to deal 2 damage to the Scar-Veteran and the Knights take down the last Dryads.
The Scar-Veteran wasn't able to deal any more damage to the Treelord
Turn #3 Sylvaneth
Lonely and battered the Treelord starts the Sylvaneth turn with healing one wound and attacking the Scar-Veteran somewhat from the side(further away from the Knights)
The Treelord dealt one more damage but the Scar-Veteran does nothing at all.
Turn #4 Seraphon
Again the Seraphon win priority. The Scar-Veteran scoops over to give more room to the Saurus Knights to pile in. In the back the Warriors advance to support if necessary.
Using his command ability again the Knights get additional hits on a 6.
The Treelord prevents the Knights from fighting first. So the Scar-Veteran leads the combat , dealing 2 damage.
The Treelord attacks the Knights furiously and manage to kill 4 of them
In return the Knights manage to hack away on the Treelord untill only a pile of firewood remains.
Total Victory for the Seraphon!!
Big aspect of the win was canceling out the shooting of the Treelord.
Grrr, Imarhil