Jungle Swarm
Knudsen001
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Hey guys, I've been trying to crack a solid list since the new codex dropped on us. I have had some interest in the mini temple guard Death Star, so here it goes.
Lords:
Slann Mage Priest
Becalming Cog.
Harmonic Convergence
Focus Mastery
BsB
Skavenpelt Banner
Channeling Staff
Heroes:
Skink Priest
Level 2
Scroll
Skink Chief
Light Armor
Enchanted Shield
Ogre Blade
Terradon
Scar Vet
Light Armor
Dragon helm
Crown of Command
Great Weapon
Troops:
30 Saurus
FC
Spears
30 Saurus
FC
Spears
10 Skink Skirmishers.
Blow Pipes
Special:
Bastiladon
Solar Engine
26 Temple Guard
FC
Razor Standard
Rare:
Ancient Stegadon
Sharpen Horns
Total: 2506
So first off, I need to get ride of 6 points. I am not to sure what to take out to make it to 2.5.
The whole synergy of this list is to beef up the temple guard. The slann will be casting useless spells e.g. Soul quench and such and go for melthok miasma or possibly into life for regen.
The bastiladon is there just to give the int. buff and possibly burn dispell dice (1/3 chance if one dice is thrown).
The Stegadon will be there for a monster killer with the sharpen horns upgrade. If not then just set him up for a flank.
The skinks role are questionable, since I can either them as redirecters or I can use them to go after monsters or war machines.
The scar vet will be with a group of Saurus. The reason I am doing this is because I have recently realized that one of my Saurus blocks always end up out of position due to terrain. So with the crown it will allow them to hold their own ground.
Finally the skink chief. I have been using this build for him and I love it! He has so much potential. I can send him to go after war machines, chaff, even light infantry. Him being strength 6 is pretty B.A. He can can be position for a rear charge for whatever my temple guard is in combat with.
Thanks for taking time to give you evaluations. Give me your true thoughts! Cheers!
Lords:
Slann Mage Priest
Becalming Cog.
Harmonic Convergence
Focus Mastery
BsB
Skavenpelt Banner
Channeling Staff
Heroes:
Skink Priest
Level 2
Scroll
Skink Chief
Light Armor
Enchanted Shield
Ogre Blade
Terradon
Scar Vet
Light Armor
Dragon helm
Crown of Command
Great Weapon
Troops:
30 Saurus
FC
Spears
30 Saurus
FC
Spears
10 Skink Skirmishers.
Blow Pipes
Special:
Bastiladon
Solar Engine
26 Temple Guard
FC
Razor Standard
Rare:
Ancient Stegadon
Sharpen Horns
Total: 2506
So first off, I need to get ride of 6 points. I am not to sure what to take out to make it to 2.5.
The whole synergy of this list is to beef up the temple guard. The slann will be casting useless spells e.g. Soul quench and such and go for melthok miasma or possibly into life for regen.
The bastiladon is there just to give the int. buff and possibly burn dispell dice (1/3 chance if one dice is thrown).
The Stegadon will be there for a monster killer with the sharpen horns upgrade. If not then just set him up for a flank.
The skinks role are questionable, since I can either them as redirecters or I can use them to go after monsters or war machines.
The scar vet will be with a group of Saurus. The reason I am doing this is because I have recently realized that one of my Saurus blocks always end up out of position due to terrain. So with the crown it will allow them to hold their own ground.
Finally the skink chief. I have been using this build for him and I love it! He has so much potential. I can send him to go after war machines, chaff, even light infantry. Him being strength 6 is pretty B.A. He can can be position for a rear charge for whatever my temple guard is in combat with.
Thanks for taking time to give you evaluations. Give me your true thoughts! Cheers!