Terradon
hdctambien
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I'm working on a list for the Lonewolf GT next year. It's going to be Swedish comped. All lists must be between 6 and 16. It will work like this:
Also, they aren't allowing the 50% lords from the FAQ, so I'm stuck with only 25% Lords.
This list comps out at a 15.9 using the 1.14.1 comp system (is that the newest version?).
Slann
BSB, Skavenpelt Banner, Channeling Staff, Obsidian Lodestone, Ironcurse Icon, Sword of Might
Soul of Stone, Becalming Cogitation, Harmonic Convergence, Focus of Mystery
Scar Vet
Carnosaur, Loping Stride
Great Weapon, Shield, Armor of Destiny
Skink Priest
Level 2 Heavens, Dispel Scroll
28 Temple Guard
Full Command, Razor Banner
Salamander w/ Snack
Troglodon w/ Divining Rod
3x 12 Saurus w/ Champion & HW + Shields
2x 12 Skink COhorts w/ Musician
10 Skink Skirmishes w/ Javs & Shields
---
I had some extra points lying around, that's how the Slann ended up with the Sword of Might. I could drop that down to the Relic Sword and give the Carnosaur his Blood Roar. Not sure if that would be a better use of the points though. I'd like to keep a magic weapon on the Slann just to have one in the army.
My core is a little unorthodox, but it comps really low. I've been running 2 units of Skrox and 4 units of Skirmishes, but that comps too high. The smaller units of Saurus aren't really there for combat. If the opportunity arises they can take out some chaff or they can be a more dangerous redirector than skirmishers.
The plan is to sit back and sling spells until late game where I can hopefully get a good matchup for my Temple Guard.
If I'm going up against lots of warmachines, then I should be starting the game with 400+ VP. If I'm going up against a similarly soft comp lists, I think the Frenzy, Armor Piercing, Stubborn Temple Guard + Carnosaur + High Magic can hold their own.
What do you guys think? Has anyone else tried to play a soft comp list competitively?
Players will also have the ability to start with Victory Points based on having softer lists than their opponents; up to a maximum of 800 victory points. 100 Points for ever point difference in Comp (yes fractions will count). For example if a 6.5 were to be playing a 14, the Comp 14 player will start with 750 Victory Points.
Also, they aren't allowing the 50% lords from the FAQ, so I'm stuck with only 25% Lords.
This list comps out at a 15.9 using the 1.14.1 comp system (is that the newest version?).
Slann
BSB, Skavenpelt Banner, Channeling Staff, Obsidian Lodestone, Ironcurse Icon, Sword of Might
Soul of Stone, Becalming Cogitation, Harmonic Convergence, Focus of Mystery
Scar Vet
Carnosaur, Loping Stride
Great Weapon, Shield, Armor of Destiny
Skink Priest
Level 2 Heavens, Dispel Scroll
28 Temple Guard
Full Command, Razor Banner
Salamander w/ Snack
Troglodon w/ Divining Rod
3x 12 Saurus w/ Champion & HW + Shields
2x 12 Skink COhorts w/ Musician
10 Skink Skirmishes w/ Javs & Shields
---
I had some extra points lying around, that's how the Slann ended up with the Sword of Might. I could drop that down to the Relic Sword and give the Carnosaur his Blood Roar. Not sure if that would be a better use of the points though. I'd like to keep a magic weapon on the Slann just to have one in the army.
My core is a little unorthodox, but it comps really low. I've been running 2 units of Skrox and 4 units of Skirmishes, but that comps too high. The smaller units of Saurus aren't really there for combat. If the opportunity arises they can take out some chaff or they can be a more dangerous redirector than skirmishers.
The plan is to sit back and sling spells until late game where I can hopefully get a good matchup for my Temple Guard.
If I'm going up against lots of warmachines, then I should be starting the game with 400+ VP. If I'm going up against a similarly soft comp lists, I think the Frenzy, Armor Piercing, Stubborn Temple Guard + Carnosaur + High Magic can hold their own.
What do you guys think? Has anyone else tried to play a soft comp list competitively?