Skink
Hooligan
New Member
- Messages
- 25
- Likes Received
- 2
- Trophy Points
- 3
Just like the title reads. I like trying to keep my Slann mobile and dynamic and usually bring him in skink skirmishers rather than huffing a big block of temple guard and belly bumping wherever he can. Also keeps friendlies from rubbing elbows when the big guy decides to miscast and blow up everyone around him.
I've been toying with the idea of bringing a Slann with the Crown of Command to my next few games. My thought is to bunker him in skirmishing skinks with a champ and shuffle him up next to a block of saurus or some big monster to bait in a charge. Eventually I'm counting on him getting charged, throwing a challenge with the champ, and hoping to keep skink bodies between the enemy and the big toad for a round of combat or two. If he is *lucky* enough to get charged in the flank that even limits a single skink and the champion to base combat. Even if the slann gets into combat he's pretty resilient alone even without magic support so I'm hoping he can hold up long enough for a friendly block to sweep in and save the day. After that the slann can leave any remaining skirmishers and jump in the saurus for a budget block of temple guard.
This is probably a very situational gimmik and I see a lot of slann being sacrificed while they figure out how to make this work. Also seems like it could be interesting to use Life to regrow the champ and tarpit a nasty combat block for cheap. Has anyone here tried anything similar? Viable or is a slann with the crown just asking for it?
I've been toying with the idea of bringing a Slann with the Crown of Command to my next few games. My thought is to bunker him in skirmishing skinks with a champ and shuffle him up next to a block of saurus or some big monster to bait in a charge. Eventually I'm counting on him getting charged, throwing a challenge with the champ, and hoping to keep skink bodies between the enemy and the big toad for a round of combat or two. If he is *lucky* enough to get charged in the flank that even limits a single skink and the champion to base combat. Even if the slann gets into combat he's pretty resilient alone even without magic support so I'm hoping he can hold up long enough for a friendly block to sweep in and save the day. After that the slann can leave any remaining skirmishers and jump in the saurus for a budget block of temple guard.
This is probably a very situational gimmik and I see a lot of slann being sacrificed while they figure out how to make this work. Also seems like it could be interesting to use Life to regrow the champ and tarpit a nasty combat block for cheap. Has anyone here tried anything similar? Viable or is a slann with the crown just asking for it?