I have a couple of questions regarding the Slann mage priest at 2000 points;
A) What kind of Disciplines should I give him?
I Usually run him with 1 or 2 Disciplines of which one is always the Loremaster one. I just want an arsenal of magic prowess and I prefer not to take any chances when it comes to magic.
B) What kind of Banner should I put into the unit? and where? (slann magepriest or the common banner of the Temple guards?
I personally prefer the Battle banner since they already have lots of Staying power, and that might just tip the scales towards me in the combat resolution?
C) To put Chakax in there or not?
I like Chakax, sure he's slightly overpriced but I really like the model, and the fact that he detects any hidden models in 20" is a very usefull tool against armies like Skaven or Dark Elves.
D) what lore should I give him (in general)
I usually run with the Lore of Life, and I tend to stick to the augment spells, like Regrowth and Flesh to Stone and the likes. If I have any dice left at the end I might try and throw something big like Dwellers
E) should I run at the enemy or keep him in the back (once again; in general)
With the templeguards, I am usually in conflict with myself;
On the one hand, these guys really hit hard with 2 S5 attacks at WS4, and they usually don't take a lot of damage with a 4+ armoursave....
On the other hand; it's the friggin' slann Mage priest that I am throwing out with these guys, I don't want a model of that kind of costs to die in a bad Close Combat Roll...
Usually I try to keep him back a bit, and cast my Magic Missile via skinks, and when the enemy punches through my Saurus that's usually when I charge with the Temple Guards.
so, I'd love to hear how you people react to these questions.. I tried to keep them very general, without specifying any enemy; simply because I really want to know about the basics compared to what I usually do.
so, see you later.
A) What kind of Disciplines should I give him?
I Usually run him with 1 or 2 Disciplines of which one is always the Loremaster one. I just want an arsenal of magic prowess and I prefer not to take any chances when it comes to magic.
B) What kind of Banner should I put into the unit? and where? (slann magepriest or the common banner of the Temple guards?
I personally prefer the Battle banner since they already have lots of Staying power, and that might just tip the scales towards me in the combat resolution?
C) To put Chakax in there or not?
I like Chakax, sure he's slightly overpriced but I really like the model, and the fact that he detects any hidden models in 20" is a very usefull tool against armies like Skaven or Dark Elves.
D) what lore should I give him (in general)
I usually run with the Lore of Life, and I tend to stick to the augment spells, like Regrowth and Flesh to Stone and the likes. If I have any dice left at the end I might try and throw something big like Dwellers
E) should I run at the enemy or keep him in the back (once again; in general)
With the templeguards, I am usually in conflict with myself;
On the one hand, these guys really hit hard with 2 S5 attacks at WS4, and they usually don't take a lot of damage with a 4+ armoursave....
On the other hand; it's the friggin' slann Mage priest that I am throwing out with these guys, I don't want a model of that kind of costs to die in a bad Close Combat Roll...
Usually I try to keep him back a bit, and cast my Magic Missile via skinks, and when the enemy punches through my Saurus that's usually when I charge with the Temple Guards.
so, I'd love to hear how you people react to these questions.. I tried to keep them very general, without specifying any enemy; simply because I really want to know about the basics compared to what I usually do.
so, see you later.