Hey Guys
In the latest tournament in Australia, Lizardmen took out 1st, 2nd and 4th, now the Australian fantasy scene is wanting to comp slann's and only allow a slann to take 2 of 3 between the rumination, the focus of mystery and the cupped hands. With this outcome likely to occur, I have begun to reconsider my slann build and come up with the following.
Slann with focused rumination, cupped hands and lore of death (obviously always passing up on the purple sun as its too risky for a slann). I would then out him in a unit of temple guard with the banner of swiftness to get the slann into range a bit quicker. He should get more then enough power dice each phase between the rumination and the death lore attribute, and on the plus side he could easily wipe out enemy characters, monsters etc and have some really nice hex spells in there.
What do people think of this build
Has any tried the slann with lore of death, if so how did it go?
In the latest tournament in Australia, Lizardmen took out 1st, 2nd and 4th, now the Australian fantasy scene is wanting to comp slann's and only allow a slann to take 2 of 3 between the rumination, the focus of mystery and the cupped hands. With this outcome likely to occur, I have begun to reconsider my slann build and come up with the following.
Slann with focused rumination, cupped hands and lore of death (obviously always passing up on the purple sun as its too risky for a slann). I would then out him in a unit of temple guard with the banner of swiftness to get the slann into range a bit quicker. He should get more then enough power dice each phase between the rumination and the death lore attribute, and on the plus side he could easily wipe out enemy characters, monsters etc and have some really nice hex spells in there.
What do people think of this build
Has any tried the slann with lore of death, if so how did it go?