Skink
TheadTheOgorSlayer
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After looking at both of our main battleline that I’d actually take (not a fan of single wound at 18 points when my friend likes lightning bois with mortal wounds) and reading a few threads here and there, I’ve come to the conclusion that skinks are thought of as low damage chaff and Saurus our are main damage horde. But looking at the stats and abilities skinks seem to be better off then Saurus even in terms of damage unless you take them in max squads and rely on heavy buffs that aren’t easy for me to put points into since I like summoning lists and play at 1k almost exclusively (the easiest tourneys for me to go too are also 1k but I guess it’s normal for them to be 2k since most tourney lists I see are 2k)
So a unit of 40 Dino’s is like 360 points and realistically should be able to get two ranks of ten into fisticuffs distance, which is like 40 attacks 3 up which is approx. 27 hits which is approx 13.5 wounds. And then another 10 bites which should deal approx 2.5 wounds. Now 16 wounds is kinda meh especially when compared to skeletons... I have an issue where I compare hordes to skeletons lol, skellies get around 20 wounds a fight phase and are cheaper, plus I believe have smaller base size so they can get more guys and gals to do a stab. Now we do have THE WARUDO... ahem teleports thru space and time which is prolly why we don’t get stronk but still it means we are a crap Ally at times...But then I saw that beautiful golden gal (I’m assuming she’s old cuz she’s a vet) the scar vet on t-Rex! So anyways carny with dulled teeth and I wish I had sun powers Phil buff Saurus to new heights! Heck I’ll even add rerolls to the party train! So 40 attacks with the two buffs is around! And they get about 42 hits omg! Which is 21 wounds and they didn’t even chomp yet! So after bites we get approx. 26 wounds! (These numbers are not exact gimme a plus or minus of 2 wounds for the range)
Edit*took out skinks math cuz i made a mistake
Sorry if this thread already exists I looked for it but couldn’t find anything
Also sorry for the silliness just me tryna be funny lol
So a unit of 40 Dino’s is like 360 points and realistically should be able to get two ranks of ten into fisticuffs distance, which is like 40 attacks 3 up which is approx. 27 hits which is approx 13.5 wounds. And then another 10 bites which should deal approx 2.5 wounds. Now 16 wounds is kinda meh especially when compared to skeletons... I have an issue where I compare hordes to skeletons lol, skellies get around 20 wounds a fight phase and are cheaper, plus I believe have smaller base size so they can get more guys and gals to do a stab. Now we do have THE WARUDO... ahem teleports thru space and time which is prolly why we don’t get stronk but still it means we are a crap Ally at times...But then I saw that beautiful golden gal (I’m assuming she’s old cuz she’s a vet) the scar vet on t-Rex! So anyways carny with dulled teeth and I wish I had sun powers Phil buff Saurus to new heights! Heck I’ll even add rerolls to the party train! So 40 attacks with the two buffs is around! And they get about 42 hits omg! Which is 21 wounds and they didn’t even chomp yet! So after bites we get approx. 26 wounds! (These numbers are not exact gimme a plus or minus of 2 wounds for the range)
Edit*took out skinks math cuz i made a mistake
Sorry if this thread already exists I looked for it but couldn’t find anything
Also sorry for the silliness just me tryna be funny lol
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