chimaira2s said:
I love the look of cohorts, but after consulting our tactica index, I realize that would be pretty useless, especially without kroxigor muscle.
I'm not sure what the Tactica says, but Skink Cohorts are far from useless - especially against Warriors. They key thing to bare in mind is that you cannot outfight Warriors, so don't try. Your advantages will be numbers and mobility - use these to fight on your terms, not on his.
There's a few options to take with Cohorts:
Minimum Size: 10 are effective chaff at only 50 points. Use them to redirect blocks you don't want to fight. I've been bumping these up to 12 with Muscians and Standards recently, and although its a bit more pricey it does give you more flexibility. Throw them in front of things or use them to tie up lone characters for 2-3 rounds. Skirmisher units do a similar job, but better (albeit at larger cost, bigger footprint, and no Steadfast).
Medium Size: 16-20 with Full Command. Double or more of the cost, but not to be trifled with as 20 shots can be a surprisingly effective firebase. The Poison upgrade makes them decent monster hunters. Go 10 wide vs monsters, and 5 wide vs anything with ranks to tarpit them.
Large Size: 20+ with Full Command. The purpose of this unit is to go for horde and overwhelm with poison shots on a Stand and Shoot, then 30 Poison attacks in combat. Kroxigor would really help here, otherwise you are reliant on the Poison.
I would suggest a level 2 Beasts Priest, and aim to get Wildform on any melee units before combat. S4 on the stand and shoot and Poison attacks will help crack that Chaos Armour. Just remember, if he's charging you then you need to cast it a turn in advance!
There's an excellent thread on Useful Skink Chiefs going about in the Tactics forum which might give you some ideas for builds. I'd suggest one with Egg of Quango, Enchanted Shield and Golden Sigil Sword (his purpose will be to inflict damage before taking any/dying horribly), and the other with Potion of Strength, Sword of Striking and Dragonhelm (this is the armour cracker. For bonus points, try to set it up so he drinks his Potion of Strength in your opponents turn, and gets a S7 stand and shoot!). Light armour, shields and Javelins on both where possible.
Edit: Just tried this, and sadly you can't get both Chiefs and a Priest at 750. So, without knowing your model availability, I'd go with:
Skink Chief - Potion of Strength, Enchanted Shield, Sword of Striking, Light Armour, Javelin.
Skink Priest - Level 2 Beasts. General. Hide him at the back somewhere.
25 Skinks, Full Command, Poison.
10 Skinks
10 Skinks
10 Skink Skirmishers
3 Terradons
1 Salamander, Extra Handler.
Just mix and match those Core Skinks to your personal preference. Priest sits in a small unit at the back of the board, Chief goes in the big unit.