Skink
latenightswords
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I know that the conventional wisdom seems to be to give them Javelins because they're Quick to Fire and the Blowpipes can't poison if you move and take a Multi-Shot. but I was wondering if anyone has had any luck taking single shots with Blowpipes on turns they move, only to setup a Multi-Shot the next turn that would hit & wound on a 6+. even talking through it seems like the Javelins are a lot more versatile as they'll always hit at long range on a 5+ with the chance of poison..... but I figured I'd see if anyone was able to really make Blowpipes work on anything other than Chameleons.