Slann
Killer Angel
Prophet of the Stars
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This weekend I've played with two guys, a newbie and a moderately experienced player, that plays orcs and goblins and wanted to try Seraphon (not his army, but one that he knew having see it played).
I've got 3 armies: Seraphon, Dwarfs and TK... given that my friend wanted to try Seraphon, this BatRep will be decisely odd: not only because I'm not using Seraphons, but also because I will try to destroy what's usually my own army...
The game was basically the scenario with 3 armies taken from the Seraphon Battletome: a order force (in this case, Dwarfs) occupies a square of the battlefield and it's clearly doomed, surrounded by (in this case) Tomb Kings, then Seraphon arrive on a comet, impacting directly on the battlefield.
For the few of you that don't know it, the Scenario rules:
TK attack first and (in the first turn) can re-roll ALL to hit and to wound (the re-roll was not applied, to favor Seraphon / Dwarfs)
At the end of the first turn, Seraphons arrive, landing in one square; all enemy units in that square take 1d3 mortal wounds.
Risk of death for models that cross borders within squares, if they don't fly.
Dwarfs:
Belegar Ironhammer
Lord on shield
thane with battle standard
2 runelords
1 engineer
10 ironbreakers
20 quarrelers
20 longbeards
20 hammerers
1 flame cannon
2 cannons
Tomb Kings:
royal legion of chariots, including:
Settra
4 chariots units (3 chariots each)
Tomb Legion formation, including
1 Tomb King
1 liche priest,
2 units of 10 skeleton warriors,
2 units of skeleton archers (10 + 20),
1 unit of 20 Tomb Guard,
1 unit of 3 necropolis knights.
additional units, not included in the formations
1 unit of 5 horsemen
1 unit of 5 horsemen archer
2 SSC
1 BSB
1 Royal warkitty
1 necrotect
2 priests
Limitations for TK:
the hierophant of the Tomb Legion Formation cannot save dead models on a 6. TK can raise the dead, but cannot summon anything.
Seraphon:
given that TK field Settra Himself, Seraphon will use Lord Kroak!
plus:
Eternal Starhost,
1 Eternity Warden
3 units of 10 saurus guards each
Thunderquake Starhost, including:
1 EotG
2 Bastiladon (solar and snakes)
3 Sallies
Initial setting on the battlefield:
Please note that (knowing the potential of the Seraphon's army) I deliberately choosed a nearly suicidal line-up, 'cause I wanted to see if my friend would have been able to see the possibilities of dealing maximum carnage.
The Dwarfs:
Tomb Kings, ready to strike:
I've got 3 armies: Seraphon, Dwarfs and TK... given that my friend wanted to try Seraphon, this BatRep will be decisely odd: not only because I'm not using Seraphons, but also because I will try to destroy what's usually my own army...
The game was basically the scenario with 3 armies taken from the Seraphon Battletome: a order force (in this case, Dwarfs) occupies a square of the battlefield and it's clearly doomed, surrounded by (in this case) Tomb Kings, then Seraphon arrive on a comet, impacting directly on the battlefield.
For the few of you that don't know it, the Scenario rules:
TK attack first and (in the first turn) can re-roll ALL to hit and to wound (the re-roll was not applied, to favor Seraphon / Dwarfs)
At the end of the first turn, Seraphons arrive, landing in one square; all enemy units in that square take 1d3 mortal wounds.
Risk of death for models that cross borders within squares, if they don't fly.
Dwarfs:
Belegar Ironhammer
Lord on shield
thane with battle standard
2 runelords
1 engineer
10 ironbreakers
20 quarrelers
20 longbeards
20 hammerers
1 flame cannon
2 cannons
Tomb Kings:
royal legion of chariots, including:
Settra
4 chariots units (3 chariots each)
Tomb Legion formation, including
1 Tomb King
1 liche priest,
2 units of 10 skeleton warriors,
2 units of skeleton archers (10 + 20),
1 unit of 20 Tomb Guard,
1 unit of 3 necropolis knights.
additional units, not included in the formations
1 unit of 5 horsemen
1 unit of 5 horsemen archer
2 SSC
1 BSB
1 Royal warkitty
1 necrotect
2 priests
Limitations for TK:
the hierophant of the Tomb Legion Formation cannot save dead models on a 6. TK can raise the dead, but cannot summon anything.
Seraphon:
given that TK field Settra Himself, Seraphon will use Lord Kroak!
plus:
Eternal Starhost,
1 Eternity Warden
3 units of 10 saurus guards each
Thunderquake Starhost, including:
1 EotG
2 Bastiladon (solar and snakes)
3 Sallies
Initial setting on the battlefield:
Please note that (knowing the potential of the Seraphon's army) I deliberately choosed a nearly suicidal line-up, 'cause I wanted to see if my friend would have been able to see the possibilities of dealing maximum carnage.
The Dwarfs:
Tomb Kings, ready to strike:
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