Skaven Slave
Ejpok
Clan Rictus
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Hello.
Me and My friend will participate in a Tournament with quite funny rules. The rules are:
- No Lords
- Max 4 warmachines/template weapons per team
- Max 2 of the same unit types (including Heros)
- Max 4 magic levels per team
- All Rare Choices are 0-1
- No ultimate spells (no "6" spells)
- You cannont double common magic items
- All the poitns that you don't spend on your army, your opponent will get as victory points.
I've came up with 2 Army rosters, And I'd like to know which do You prefer, and maybe what would you change. My ally will be an empire player, and a little request, Does any one know how the new empire works?
We are stuck and can't figure out a good army
All we know that We will have a Warrior priest, a fire mage, and an master Engineer with a Hellblaster
.
My lists:
1 Skink Priest
General; Magic Level 2; Lore of Heaven
Cube of Darkness
1 Saurus Scar-Veteran
Light Armour; Battle Standard
Burning Blade of Chotec
Dragonhelm
Seed of Rebirth
Potion of Speed
25 Saurus Warriors
Shield; Standard; Musician
1 Champion
12 Skink Skirmishers
Blowpipe
12 Skink Skirmishers
Blowpipe
11 Skinks @
Javelin; Shield; Musician
11 Skinks @
Javelin; Shield; Musician
6 Chameleon Skinks
Blowpipe
6 Chameleon Skinks
Blowpipe
2 Salamander Hunting Packs
6 Skink Handlers
Models in Army: 91
Total Army Cost: 1200.0
Second idea:
Unnamed1200 Pts - Lizardmen Army
1 Skink Priest
General; Magic Level 2; Lore of Heaven
Cube of Darkness
1 Saurus Scar-Veteran
Light Armour; Battle Standard
Burning Blade of Chotec
Dragonhelm
Seed of Rebirth
Potion of Speed
10 Skink Skirmishers
Blowpipe
10 Skink Skirmishers
Blowpipe
20 Skinks
Javelin; Shield; Musician
2 Kroxigors
Great Weapon
19 Saurus Warriors
Shield; Standard; Musician
1 Champion
6 Chameleon Skinks
Blowpipe
6 Chameleon Skinks
Blowpipe
2 Salamander Hunting Packs
6 Skink Handlers
Models in Army: 81
Basicly the diffrence is that the second list has less Saurus and have Kroxigors in a large kohort unit. I've took the cube so my ally can take the Dispel Scroll, thuss improvig our animagic potential
Me and My friend will participate in a Tournament with quite funny rules. The rules are:
- No Lords
- Max 4 warmachines/template weapons per team
- Max 2 of the same unit types (including Heros)
- Max 4 magic levels per team
- All Rare Choices are 0-1
- No ultimate spells (no "6" spells)
- You cannont double common magic items
- All the poitns that you don't spend on your army, your opponent will get as victory points.
I've came up with 2 Army rosters, And I'd like to know which do You prefer, and maybe what would you change. My ally will be an empire player, and a little request, Does any one know how the new empire works?
My lists:
1 Skink Priest
General; Magic Level 2; Lore of Heaven
Cube of Darkness
1 Saurus Scar-Veteran
Light Armour; Battle Standard
Burning Blade of Chotec
Dragonhelm
Seed of Rebirth
Potion of Speed
25 Saurus Warriors
Shield; Standard; Musician
1 Champion
12 Skink Skirmishers
Blowpipe
12 Skink Skirmishers
Blowpipe
11 Skinks @
Javelin; Shield; Musician
11 Skinks @
Javelin; Shield; Musician
6 Chameleon Skinks
Blowpipe
6 Chameleon Skinks
Blowpipe
2 Salamander Hunting Packs
6 Skink Handlers
Models in Army: 91
Total Army Cost: 1200.0
Second idea:
Unnamed1200 Pts - Lizardmen Army
1 Skink Priest
General; Magic Level 2; Lore of Heaven
Cube of Darkness
1 Saurus Scar-Veteran
Light Armour; Battle Standard
Burning Blade of Chotec
Dragonhelm
Seed of Rebirth
Potion of Speed
10 Skink Skirmishers
Blowpipe
10 Skink Skirmishers
Blowpipe
20 Skinks
Javelin; Shield; Musician
2 Kroxigors
Great Weapon
19 Saurus Warriors
Shield; Standard; Musician
1 Champion
6 Chameleon Skinks
Blowpipe
6 Chameleon Skinks
Blowpipe
2 Salamander Hunting Packs
6 Skink Handlers
Models in Army: 81
Basicly the diffrence is that the second list has less Saurus and have Kroxigors in a large kohort unit. I've took the cube so my ally can take the Dispel Scroll, thuss improvig our animagic potential