Saurus
wbarobinson
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If I am running a Scar Vet with Cold One, Light Armor, and Venom of the Firefly Frog should I give him a second hand weapon, a great weapon or an extra hand weapon?
With the venom, it seems like getting through toughness with extra strength is not so necessary and the extra hand weapon would enable one more chance to wound despite toughness. The shield, of course makes our lizardman more survivable, and the great weapon makes him better vs. other high toughness things.
If I am sticking him in a block of 30 SW, what do you think I would need more of?
Vs. WS6/S5/T3/5+ units like swordmasters, the Scar Vet would probably prefer the extra hand weapon, seeing as his chance to wound is (.33*.83 + .17) per attack, so 1.75 vs. 2.25 wounds with extra hand weapon. Their attacks back are (.9*.5*.5) per attack, so maybe expect 9 attacks = 2 wounds vs. with shield, 1.33. With the shield, you stand a good chance of surviving! (Personally, I would never use my swordmasters to attack a scar vet in a unit, and rather decimate his troops, but there are arguments for both... 4.5 wounds just seems like better combat resolution, catch the scar vet fleeing later.)
Vs. something like a Saurus Warriors, WS3/S4/T4/4+, you have with extra hand weapon 5*(.5*.66 + .17)*.83 = 2 wounds vs. great weapon 4*(.5*.83+ .17)= 2.3 wounds. BUT you get to attack them first with hand weapon, so probably still better. Attacks back, you have .5*.33*.66*number of attacks, so if they have 9 attacks, its less than one wound, shield wont make a big difference here...
Vs. characters, does anyone want to suggest any? I assume that GW wins every time...
With the venom, it seems like getting through toughness with extra strength is not so necessary and the extra hand weapon would enable one more chance to wound despite toughness. The shield, of course makes our lizardman more survivable, and the great weapon makes him better vs. other high toughness things.
If I am sticking him in a block of 30 SW, what do you think I would need more of?
Vs. WS6/S5/T3/5+ units like swordmasters, the Scar Vet would probably prefer the extra hand weapon, seeing as his chance to wound is (.33*.83 + .17) per attack, so 1.75 vs. 2.25 wounds with extra hand weapon. Their attacks back are (.9*.5*.5) per attack, so maybe expect 9 attacks = 2 wounds vs. with shield, 1.33. With the shield, you stand a good chance of surviving! (Personally, I would never use my swordmasters to attack a scar vet in a unit, and rather decimate his troops, but there are arguments for both... 4.5 wounds just seems like better combat resolution, catch the scar vet fleeing later.)
Vs. something like a Saurus Warriors, WS3/S4/T4/4+, you have with extra hand weapon 5*(.5*.66 + .17)*.83 = 2 wounds vs. great weapon 4*(.5*.83+ .17)= 2.3 wounds. BUT you get to attack them first with hand weapon, so probably still better. Attacks back, you have .5*.33*.66*number of attacks, so if they have 9 attacks, its less than one wound, shield wont make a big difference here...
Vs. characters, does anyone want to suggest any? I assume that GW wins every time...