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Just A Skink
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I don't know if this thread should be here or in "Fluff"? It's probably not worthy of its own thread, but it's an idea that I just wanted to get it out there and I didn't want to hijack another thread.
The recent thread asking the community what it might change about the Seraphon Warscrolls got me thinking. Just for fun, I'm looking at the Saurus Warriors and slightly altering their current abilities to minimize the "horde" concept of Saurus. What do you think? Too weak or too tough? (I feel like it makes hand weapons a little too good.)
SAURUS - 100pts for 5 warriors
Wounds: 2, Move: 5", Save: 4+, Bravery: 10
MELEE WEAPONS
Celestite Hand Weapon - Range: 1”, Att: 1, Hit: 4+, Wound: 3+, Rend: -, Damage: 1
Celestite Spear - Range: 2”, Att: 1, Hit: 4+, Wound: 4+, Rend: -, Damage: 1
Jaws and Shield - Range: 1”, Att: 1, Hit: 5+, Wound: 4+, Rend: -, Damage: 1
ABILITIES
Stardrake Shields: When you make save rolls for this unit, ignore the enemy’s Rend characteristic unless it is -2 or better.
Savage Fury (or Celestial Fury?): Saurus equipped with Hand Weapons add 1 to this unit’s hit rolls it makes with Celestite Weapons, if it charged in the same round.
Ordered Cohort (or Cold Blooded?): Saurus equipped with Spears add 1 to the number of attacks each model makes with Celestite Weapons, if it was charged by another unit in the same round.
The recent thread asking the community what it might change about the Seraphon Warscrolls got me thinking. Just for fun, I'm looking at the Saurus Warriors and slightly altering their current abilities to minimize the "horde" concept of Saurus. What do you think? Too weak or too tough? (I feel like it makes hand weapons a little too good.)
SAURUS - 100pts for 5 warriors
Wounds: 2, Move: 5", Save: 4+, Bravery: 10
MELEE WEAPONS
Celestite Hand Weapon - Range: 1”, Att: 1, Hit: 4+, Wound: 3+, Rend: -, Damage: 1
Celestite Spear - Range: 2”, Att: 1, Hit: 4+, Wound: 4+, Rend: -, Damage: 1
Jaws and Shield - Range: 1”, Att: 1, Hit: 5+, Wound: 4+, Rend: -, Damage: 1
ABILITIES
Stardrake Shields: When you make save rolls for this unit, ignore the enemy’s Rend characteristic unless it is -2 or better.
Savage Fury (or Celestial Fury?): Saurus equipped with Hand Weapons add 1 to this unit’s hit rolls it makes with Celestite Weapons, if it charged in the same round.
Ordered Cohort (or Cold Blooded?): Saurus equipped with Spears add 1 to the number of attacks each model makes with Celestite Weapons, if it was charged by another unit in the same round.